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  1. J

    Open Inventory disappears from collosal chest after connecting drawer controller [3.0.12]

    Sounds like a straight-up bug. I've never seen it reported before, but I can confirm reproducing it now.
  2. J

    AE2 Controller Optimization.

    Interesting block arrangement aside, I don't think you'd tap many channels off of that. What made that "thought experiment" interesting when I posed it in 2014 (holy crap) is how would you arrange P2P interfaces and cabling to extract the maximum amount of usable channels. I never tried to...
  3. J

    Open packing tape dupe

    I grabbed 3.0.7 and tried this, but I couldn't reproduce any duping. Both with Storage Drawers' packing tape, and with the Packing Tape mod.
  4. J

    Open Frame drops when transfering from cobblestone generator into compacting drawers

    Try the latest version of SD. A fix was submitted to me specifically around compacting drawers and block updates.
  5. J

    Closed No Recipe Showing for Upgrade Template for Storage Drawers

    The recipe exists, but it's a custom handler now so it's not showing up in NEI. It needs a special integration to be written. Was part of a recent change to stop you from crafting templates with your sealed drawer full of nether stars or whatever.
  6. J

    rhn's continued adventures: a build journal, guide collection etc.

    The framed drawers need to render about 8x as many quads and require an opaque and transparent render pass. So they're relatively expensive, but the fundamentals aren't different. The 16x16x16 "render chunk" they're in is probably updating constantly. The last 1.7.10 update to the mod, if you...
  7. J

    FTB Unstable 1.10 Storage Drawers disappearing

    This is being discussed here: https://github.com/jaquadro/StorageDrawers/issues/323 We are still trying to pin down the exact cause, but a couple things to try: - Update to Forge 2044 - Remove FTBUtilities and FTBLib, at least for the purpose of seeing if it makes a difference. Please share...
  8. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is the game really smart enough to avoid rendering the labels by just putting solid walls in front of them? The GPU will cull the geometry rendering late in the pipeline, but I would expect Minecraft to at least go through the motions of trying to render them regardless, as long as you're...
  9. J

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Sorry, this won't work :} I was curious enough to download your pack and investigate. The ore dictionary matching in SD is smart enough to ignore entries like your FMC, because it can (usually) infer that unrelated groups of items would be exchangeable, and that's what you see with normal...
  10. J

    Keybounce's Overly Cluttered D... Den?

    How did the other person hook up their drawers, and would you have expected any difference from an equal number of barrels in said arrangement?
  11. J

    Machine That Converts Ingots to other Mod Packs Ingots?

    This change is now in the latest release (1.7.8). As long as you're not managing your controller through Logisitics Pipes or Automagy, since those integrations are not aware of new APIs yet.
  12. J

    Machine That Converts Ingots to other Mod Packs Ingots?

    There isn't anything in the network code to actually support this. If it behaved that way, I would call it an accident. Or those two items weren't actually unifying because of something ambiguous in the ore dictionary. But it's a really good idea that I think would be feasible to support.
  13. J

    Preferred dungeon mod?

    I've used RL in all my 1.7.10 packs and haven't really noticed anything. If there's spikes, they aren't anything like the debilitating Natura redwoods or Twilght Forest giant oaks. Nor as common. The procedural dungeons themselves are well-made, but they'll start feeling samey after...
  14. J

    Ask a simple question, get a simple answer

    20 drawers shouldn't be terrible, but the FPS hit from labels can add up. If they light up under Opis, you can use the concealment key to eliminate any FPS hit from them.
  15. J

    Ask a simple question, get a simple answer

    A 25x25x25 cube, actually :) And slaves do not extend range, just add more IO points. I think I need to rename them. There's some formal documentation on the controller now: https://github.com/jaquadro/StorageDrawers/wiki/Drawer-Controller
  16. J

    rhn's continued adventures: a build journal, guide collection etc.

    The locking behavior was revised in 1.5.3, and insertion priority was revised in 1.5.7. If the version in his pack is older, that would explain the difference of behavior.
  17. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Fixed in the latest release of Storage Drawers.
  18. J

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Probably due to this bug tpl reported a couple weeks ago. It's an issue with mariculture tanks, which glitch out the world when placed in either drawers or barrels. It really should be fixed on the Mariculture side, but seeing how people are falling into this without realizing the trigger, I...
  19. J

    Open 2.0.2: storage drawers semi dupe bug

    The OreDict handling rules in SD are complex, but they can't filter out all undesirable matches. It can be fixed on a case-by-case basis with the MineTweaker integration.