Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. G

    [1.7.10] Survival industry [rotarycraft based tech]

    Also. Refined relocation might be added as the highest sorting system tier. Higher than ae. But we will have to see.
  2. G

    [1.7.10] Survival industry [rotarycraft based tech]

    Well, then the ctf should work, or just a war between two teams the whole game and dwcide your limits. *the ctf is an idea we came up with for having a base for each team. Then have a nexus in each base and have activation catalists on both teams. Target, destroy the enemy nexus first without...
  3. G

    [1.7.10] Survival industry [rotarycraft based tech]

    Auromate jet fuel. Automate rift flux without mobs flooding your world.
  4. G

    [1.7.10] Survival industry [rotarycraft based tech]

    Would be cool if the ingame wiki will be able to conect to it. Also, i already havesome ideas :mad:
  5. G

    [1.7.10] Survival industry [rotarycraft based tech]

    still you need a ton, more than a full vein with extractor for a system that can replace AE. and there are no interfaces or something.
  6. G

    [1.7.10] Survival industry [rotarycraft based tech]

    but it has limited space. also the cables are pretty expensive. also the upgrades themselves will quickly kill all your gold supply
  7. G

    De-conflicting ID overlap: biomes, enchantments, dimensions

    First, pretty sure nei can create dumps for ids. Also, agricraft now uses the first available villager id from agricraft 1.4.0
  8. G

    [1.7.10] Survival industry [rotarycraft based tech]

    First, i agree there is no power reqierment. But it does need to be programmed like AE, and the sorting itself is kinda strong but you can use only regular drawers barrels and maybe some special chests from other mods. Also to make a system the size you are describing you need enourmus amounts...
  9. G

    [1.7.10] Survival industry [rotarycraft based tech]

    Maybe make a different jetpack without wings? Also: 20 fatigue+ to sleep 70 nausia for about 10 secs i think 80 slowness (3 prehaps) for 10 secs 85 poision 2 for 10 secs 90+ slowness 3 forever until you sleep
  10. G

    [1.7.10] Survival industry [rotarycraft based tech]

    I do agree. If it wasn't clear then sorry, but we don't just add mods. We test them, we tweak them, and we gate or remove the things we want in them. Now if you ask me, AE2 stuff is nice. mekanism is nice but probobaly not needed. enderio will only be added for some mechanics and be sure it will...
  11. G

    [1.7.10] Survival industry [rotarycraft based tech]

    It doesn't add just normal item transport. It adds a whole new level of item transport and sorting systems that are configureable and that actually are made of lots of storage units. It also interacts with storage drawers, jabba, AE and more to make you able to connect it to everything. And the...
  12. G

    [1.7.10] Survival industry [rotarycraft based tech]

    the difference from sfm is that you actually are just using special containers that are upgraded and they can connect to each other. so gating will probably be just instead of 4 gold nuggets to upgrade one container use like 4 gold ingots. that should do it.
  13. G

    [1.7.10] Survival industry [rotarycraft based tech]

    refined relocation has this: limited range (about 16 blocks) tessaracts kinda. also a block that can be attached to another block and serve as an input and output block for this block with full control on the input and output sides on the machine and on the block itself. it has sorting systems...
  14. G

    [1.7.10] Survival industry [rotarycraft based tech]

    First, don't give him idias with bedrock! Also if it was possible maybe binder recipe that needs to be smelted with a friction heater in a specific temperture. Also, if you ask me, refined relocation dominates item transport.
  15. G

    [1.7.10] Survival industry [rotarycraft based tech]

    ok, you won with that one.
  16. G

    [1.7.10] Survival industry [rotarycraft based tech]

    no? let me guess, it's a giant capacitor for rf that can be built however you want
  17. G

    [1.7.10] Survival industry [rotarycraft based tech]

    welp, the energycube is way more expensive, and has some disadvanteges. atomic disassembler doesn't have some of the special bedrock tools effects, and needs a lot of power. robits run out of power super fast, and now that i think about it, they also get lost super easly if their house pad is...
  18. G

    [1.7.10] Survival industry [rotarycraft based tech]

    mekanism does add some machines that can bypass rotarycraft. but it also adds things like the super cool energy bank and the atomic dissasembler and the robits and the digiminer which are pretty nice to have even in end game. so i think that if we manage to actually disable the things we don't...
  19. G

    [1.7.10] Survival industry [rotarycraft based tech]

    if you ask me, if we can pull this off, we will add mekanism. i love it so much and i think that we might be able to pull it off successfully. but for now it is a no i am afraid. we will see about that, but for now, just learn rftools, it's worth it so much.