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    [1.7.10] Survival industry [rotarycraft based tech]

    http://forum.feed-the-beast.com/threads/by-request-rotarycraft-suggestions.46206/page-224#post-1440220 have fun
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    [1.7.10] Survival industry [rotarycraft based tech]

    and you forgot the server vote to shut down with the auto restart server thing, because it does work.
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    [1.7.10] Survival industry [rotarycraft based tech]

    1.1.4 update sent. should be uploaded to the launcher in a day or so
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    [1.7.10] Survival industry [rotarycraft based tech]

    from what reika said on his mod feedback thread, the reason for a EC aluminum type is that EC is a mod that stands for itself.
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    [1.7.10] Survival industry [rotarycraft based tech]

    the reason for the aluminum types is that: EC is not a RC addon. they interact, but EC is a seperate mod. also, i am pretty sure aluminum isn't supposed to give a bonus extraction, because some ores don't do that. also, reteo, nice. another reason i want v9 out already
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    storage drawers forestry permissions

    so i saw in the permissions site on ftb that on storage drawers permissions there is something called misc pack. so does this include all the storage drawers additions by the same creator like the bioms o plenty one and forestry one, or am i missing something?
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    [1.7.10] Survival industry [rotarycraft based tech]

    actually, i have an idea if someone is looking for a good rc system, for the one i am using. steam engine = steam engine with lava below and a cooling fin above. a pump powered by a steam engine. than the water is connected to our greenhouse with 3 roof sprinklers. than it is connected down to...
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    Mod Feedback [By Request] RotaryCraft Suggestions

    so. i got an idea for farming with roatrycraft. agricraft is getting pretty popular and there is no way to farm with agricraft's crops using rotarycraft, which makes a problem in a pack like the pack i work on, because it is focused on rotarycraft so there is pretty much no use to agricraft...
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    [1.7.10] Survival industry [rotarycraft based tech]

    we are using soundpacks, just turn them off in the resource pack menu if you don't want them.
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    help with resource packs for a modpack

    so i have been making a modpack that uses specific resource packs in a particular order. but because i upload the options file with the pack each update people need to reset the options how they like and it causes some issues for people that play on peaceful because it keeps changing back to...
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    [1.7.10] Survival industry [rotarycraft based tech]

    between, reteo. i have an idea for a really crazy missile, but for that i kinda need to know how does the mcframes mod work? i have absulutly no clue
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    [1.7.10] Survival industry [rotarycraft based tech]

    we might actually also do the dimensional shards thingy from the invasion mod to gate some more so that you have to survive invasion for that. also reteo, what about enderquarry? is it expensive enough so that it is actually a thing? i am kinda interested.
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    [1.7.10] Survival industry [rotarycraft based tech]

    and again, all editions will be checked before they are added.
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    [1.7.10] Survival industry [rotarycraft based tech]

    i know, i mean if it fits than why not? we will just have to check (on the server perhaps) and there is a lot of cool reika mods i found so maybe we will look into that. and someone asked me about chicken chunks, so yea.
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    [1.7.10] Survival industry [rotarycraft based tech]

    i have been looking into chromaticraft reteo, and i think we might be able to add it and that it will work. anyway it's really cool so that's that. other than that, i was really tired yesterday so i couldn't update. i will do it today and i will also be looking for a way to do it from school...
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    [1.7.10] Survival industry [rotarycraft based tech]

    blastoff's galgadorian* blastoff is the pack galgadorian is the super hard to get and really important materiel.
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    [1.7.10] Survival industry [rotarycraft based tech]

    so pretty much it's like in blastoff galgadorian but it's more balanced and only gates thing you can survive without and actually do something?
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    [1.7.10] Survival industry [rotarycraft based tech]

    so, are we waiting on this for the 1.1.3 or will we add this later on?
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    [1.7.10] Survival industry [rotarycraft based tech]

    Later today will send the 1.1.3 update. And it's much more quit here now with the issue tracker, not sure if it's good though, it's boring here :D