Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. G

    [1.7.10] Survival industry [rotarycraft based tech]

    yea, this i know
  2. G

    [1.7.10] Survival industry [rotarycraft based tech]

    from my testings it only electrocutes you. also pretty sure i saw it in one of reika's videos, so that might help
  3. G

    [1.7.10] Survival industry [rotarycraft based tech]

    i prettymuch did it already, but with a super high tech castle. also, railguns item input is not automatable :(
  4. G

    [1.7.10] Survival industry [rotarycraft based tech]

    the van de graafs explode if they get to much power in my testing
  5. G

    [1.7.10] Survival industry [rotarycraft based tech]

    but they instantly mine it
  6. G

    [1.7.10] Survival industry [rotarycraft based tech]

    oh :( because the shards are super usefull.
  7. G

    [1.7.10] Survival industry [rotarycraft based tech]

    so does it mean i can't really automate the production of it? i mean unless i use a special dimension?
  8. G

    [1.7.10] Survival industry [rotarycraft based tech]

    mob cap should (again should) affect them. also, technically a server restart should make them despawn.
  9. G

    [1.7.10] Survival industry [rotarycraft based tech]

    it is, so my idea is to connect it to something that will transfer it remotely, and then surround it all with bedrock. mob problem solved! :D
  10. G

    [1.7.10] Survival industry [rotarycraft based tech]

    also, should i surround the nexus and an ender chest or something that transfers item remotely connected to the nexus with bedrock? because i can and then mobs won't be able to pass to the nexus. :D
  11. G

    [1.7.10] Survival industry [rotarycraft based tech]

    Some things: first, from now the machine that repairs tools from vannila from rotarycraft, will now be usefull (think about it). Also, just a sidenote: (Fan fact): the minecraft 1.9 update with the shields and 2 hands is based of mine and blade: battlegear 2. Also, soon i am going to check the...
  12. G

    [1.7.10] Survival industry [rotarycraft based tech]

    it means it will probably be up until tuesday if all goes as planned
  13. G

    [1.7.10] Survival industry [rotarycraft based tech]

    we know about the tinker's tool issue. the coffee from harvestcraft shouldn't have four hunger points because there is hunger overhoul. but it is a bug that it gives no hunger. i will post it in the issue tracker so we can try to fix that
  14. G

    [1.7.10] Survival industry [rotarycraft based tech]

    the electrum recipes are default as far as i know, because there is no real way to add recipes to rotarycraft.
  15. G

    [1.7.10] Survival industry [rotarycraft based tech]

    Also, beware because we are not sure why but there is a bug it looks like, that you don't have mining xp if you use wooden parts. We are still checking that, but the test server had some problems so we got delayed
  16. G

    [1.7.10] Survival industry [rotarycraft based tech]

    downgrade to the version 1.1.3 of the pack. we are working on the hotfix, but for now the recommended version (1.1.4) is not a functional release. 1.1.3 does work so try it instead
  17. G

    [1.7.10] Survival industry [rotarycraft based tech]

    several things. villages spawn, i checked. enderman spawn rarely. also some times hordes of mobs spawn in a cave underground and don't despawn because they are in water or something. then you reach the mob cap and boom, no mobs at night. if that happens try something that will make them despawn...
  18. G

    [1.7.10] Survival industry [rotarycraft based tech]

    Found how to do it. 2 industrial coils on full 1024 on both parameters with a junction. Makes exactly 1350 degrees. Just did it. Also 1.1.4 should be up
  19. G

    [1.7.10] Survival industry [rotarycraft based tech]

    pretty sure the more speed the friction heater has the higher the temperture, so try using some gearboxes