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    Suggest Mods for FTB Here

    Sadly, it's for 1.3.2. :( There's something called Fossils and Archeology: Fan's Renaissance, but it's highly unstable, buggy, and is missing most of the features. Frames Microblocks
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    How can I make my wooden pipe pull from a certain slot of

    Sorry, I thought you meant the original Electrolyzer.
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    How can I make my wooden pipe pull from a certain slot of

    Use an Emerald Pipe. It has a filter. Or filter them out with Redpower machines.
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    Suggest Mods for FTB Here

    +1
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    Lets See Some Bases! Give Us a Tour!

    That...is big.
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    In your next Direwolf20 build, will you bother with IC2?

    Personally, I prefer using UE(and its addons) and TE stuff rather than IC2 machines. The textures, functionality in automation, and limitations makes them a better experience. My only problem is Extrabees' use of IC2 such as the honey-crystal batteries and stuff like that. Hopefully...
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    Suggest Mods for FTB Here

    This
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    Suggest Mods for FTB Here

    Maybe you missed this:
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    U.S.S. Hamster [WIP]

    How about having the aura node in the warp core? It would look a lot like the actual thing.
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    Non-renewable Items?

    I saw a video of 1.4.6/1.4.7 where a sand generator was working.
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    Non-renewable Items?

    Enderdragon eggs are renewable, since they fall, just make a sand generator (vanilla MC) and use the egg instead.
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    Villager romance

    You can remove the other houses. For villagers each door counts as a house. I also think villagers only breed during daytime.
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    List of Other Mods and Compatibility with Current Packs

    From Millenaire.org: "ExtrabiomesXL universal 3.5.0b - works fine but is better with changes to Millenaire spawn biomes, etc."
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    List of Other Mods and Compatibility with Current Packs

    I would recommend you add: Atmosmobs Minefactory Reloaded Nether Ores Petroleum Generator Wildcaves 3 Coral Reefs Mod Better Dungeons Back Tools Millenaire Baby Animals Bilbliocraft Sword Pedestals
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    My first big build

    Nice progress.
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    DNACraft - Work in progress

    If you add cloning, please make it so that cloning slowly destroys parts of the DNA every time it is cloned. It would be realistic (I think).
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    Suggest Mods for FTB Here

    That's not exactly what I meant, I meant that if a mod helps automate things it should be considered a tech mod.
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    Suggest Mods for FTB Here

    I wouldn't say that a tech mod has to have technology. Tech mods are anything that helps with automation in some way, right? Equivilant Exchange: Helps a lot in automation, and will have some machines, which would be considered technology. Extra Bees: Not only does it help with automation, but...
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    Suggest Mods for FTB Here

    +1
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    Mods they should add into some of the packs

    How about you go here. http://forum.feed-the-beast.com/threads/suggest-mods-for-ftb-here.727/ And read the first couple of posts too.