Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. B

    Suggest Mods for FTB Here

    +1 The last official version was for beta 1.7 or 1.8, the last unofficial version was for 1.2.5, and I don't think strange adfly links from an unofficial site that seems to update mods by itself at least 2 weeks before they update is a good file to download.
  2. B

    Suggest Mods for FTB Here

    Um...I don't see how a giant flying rainbow ostrich fits into a tech based mod pack.
  3. B

    Suggest Mods for FTB Here

    How is it hard to get tracks? Railcraft even makes them use less iron.
  4. B

    A quick questions on pipes

    I can't understand your request that well, but if you are trying to: 1. Move items out of a chest once it is full, use the gate settings "inventory full" and "energy pulsar" 2. Have items go a different way, use the gate settings "inventory full" and "emit redstone signal", which could...
  5. B

    Suggest Mods for FTB Here

    Last time I checked on it, Smart Moving required 2 or 3 other APIs to function. It's also incompatible with Backtools.
  6. B

    Suggest Mods for FTB Here

    Could the mods be put in alphabetical order? That would help find out what sections the mods are in without reading each one.
  7. B

    If You Could Have Your Own Modpack What Would Be In It

    I was going to reply to this post, but apperantly it was in the wrong section. Mine would be: MCForge, buildcraft, logistics pipes, additional pipes, thermal expansion, IC2, advanced machines, compact solars, nuclear control, MFFS, gravity suite, forestry, extra bees, railcraft, steve's...
  8. B

    Official Minecraft API discussion thread.

    Did the anvil conversion change block ids?
  9. B

    Official Minecraft API discussion thread.

    That would be better. But how would already created worlds handle the change?
  10. B

    Official Minecraft API discussion thread.

    Honestly, in my opinion the best (and easiest) thing that Mojang can start on for having good mod compatibility is not to use new block/item ids.