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An alternate solution is to create a secondary LP system that uses suppliers and extractors to feed the machines the ingredients from a chest and puts the results back into the same chest
then just hook up the crafting pipe from the main system to that chest.
Film was put on 24fps because of simple economics. Film stock was/is expensive so they used as low framerate as possible while still being able to see motion.
The mechanical limitations did play a role but the primary reason is the basic cost of a reel.
And that's the only reason it's used, as a time gating mechanic with the non-upgradeable carpenter (the only way to make the circuit boards) and thermionic fabricator.
2 items that could easily have been replaced with something else.
Well that and to allow bees as a secondary path to some of...
looks right, though with the C# Dictionary you can do getOrDefault (or whatever it is called) where the default is a dummy BaseItem that returns a decent default description. So you don't have to explicitly null check.
Or the strategy pattern,
You know the one where you use a Map<ID, IDoingSomething> and reduce all those ifs to "strat.get(input.getID()).doIt(params);". With a null check of course.
you need to import the iron plates into the system.
AE will not actively seek crafting results instead it assumes that any iron plates coming into the system after exporting the ingredients are the result of the craft.
The most efficient is to filter out the ores and cobble (and cobble clones) out to the ore-processing and voiding resp. before it even touches the main AE system.
you need to set the ejector upgrade to eject to the correct side by clicking the corresponding side of any block with it.
To push down you would right click it on the bottom of any block and so on.
And crucibles weren't the most optimized of blocks.
I know that in Agrarian Skies there was a cross mod bug with how it accepted items from itemducts leading to massive lag. I don't know if that got fixed or not.
You only need to sift dust until you have 4 iron drops and 6 redstone, to create the clock+piston thing
That's a bit less than what you need for the block breaker or transfer node