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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ah, okay. One inelegant step occurs to me--download a copy of the world, start a local server, and remove something from your base. Observe what effects, if any, occur, and repeat. Iterative elimination until problem disappears. That said, sounds like a pain in the rear to do.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @Dlur100 I notice that in your screenshots, the chunks load roughly from a center point in a radius. Is it possible that the chunks begin to load as result of view distance? So, when a player is in your base area, the chunks load incrementally to render what you see. Perhaps there is something...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Huh. I happened to go to the first page of this thread and saw the patreon.com blurb. I've been seeing the patreon.com button on the main screen of the game for ages, but had no idea what it was. If I had known I could have bought Jason McCray beer for all of the hundreds of hours of pleasure...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Its finally happened. Infitech2 has become self-aware. *takes shelter in an underground bunker*
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Are you testing that in creative single player? I recently noticed that the naquadah reactor mark I won't power there, either (I was trying to work out the kinks in a fusion reactor before I try to build one for the first time....moot point since I cannot craft the thick neutron reflectors in...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you're collecting broken recipes, I found that in 3.1.14, the thick neutron reflector isn't craftable (uses a beryllium plate surrounded by four neutron reflectors, I think).
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hmm...now that I've updated from 3.1.12, I can craft the "Iridium Neutron Reflector", but now I can't craft the "Thick Neutron Reflector" (new recipe is beryllium plate surrounded by four "Neutron Reflector"), as it can't seem to be crafted. I guess Fusion continues to be out of reach. :(
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ah, just did a search through this thread, and I see that Jason mentions a GT bug about that. I haven't updated from 3.1.12 to 3.1.14, yet, so I'll do that now and cross my fingers!
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Has anyone managed to craft the "Iridium Neutron Reflector" for fusion? I've got my 8 "Thick Neutron Reflector"s, and 1 "Iridium Reinforced Plate". I've checked and double-checked this very simple recipe (the reflectors surround the plate on the 3x3). But it doesn't produce the "Iridium...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    No, I'm using 3.1.12, still--I tend to put off updates until something comes along that forces me to do it! (I was using 3.1.3 up until 3.1.12 came out...) Since it fixes processing arrays, I'll do that tonight.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Found a problem with the processing array, while using it to process bee combs. Ends up filling the output bus with ghost shards, dust, beeswax, etc, so that nothing gets output. I see that the issue was already reported on the ic2 forum, but menting it here so that others can beware.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I found 5m distance between was adequate.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah, i, too, was disappointed by that. I think that recipe should be removed so that people like you and I don't make them by mistake.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Sorry, I wrote that last message on the metro. To clarify, I've automated my alveary production as follows: 1. My bee combs get routed to a series of centrifuges via ender IO item conduits and filters. 2. Comb products are sent into my AE2 network. 3. Honeydew is exported to a fluid extractor...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Holy smokes, that is a strong node. Re: alveary production, you can automate the paneling and casing production using ae2, crafting cards, export busses, fluid extractors, assemblers, and the carpenter.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If I recall correctly, I believe you have to get the primordial pearl from the outer lands to complete the eldritch tab researches. So, you'll need to kill the outer lands boss and take the pearl. I'll give you a hand when you're ready.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I tried using magic apiaries, but sadly, they don't work--was quite a disappointment, having bred up to the supernatural and arcane bees, just to discover it was all for nothing.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Two questions for any who happen to know: 1. Is it possible to craft the naquadah fuel for SG Craft in this modpack? I ask, because I found that the naquadah dust that I was EBFing into ingots won't fuel the stargate. In the NEI, there is an SG Craft-specific naquadah that looks like a...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That is precisely what I do. I have an ender quarry running at all times, with ender io item conduits extracting from the quarry to both a trash can and an item grate with a mirror underneath. I have an item filter to send all the stuff I don't want to the can (cobblestone, granite, etc), and...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks for the eIO spawner and diamond spikes tip. I'll give that a go! I haven't had any trouble with wither escaping the cage over the 20 times I've summoned him, but I was careful to make the cage tall enough that he has room to float up after his power-up process completes (this required...