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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Man, these latest releases are not kind to the bee breeders. I take it that bees in other inventories are okay? So if I remove all the bees from my 64 alvearies, I should be alright when I update?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ah, had forgotten about the basic alchemy setup! Once I realized there was a better setup, I always prioritize the research for the advanced setup.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've never seen a way to automate the insertion/extraction of the non-consumable inputs, unfortunately. As a result, I have 6 extruders, and I occasionally need to swap out the molds in one of them to facilitate mass production of rarely needed processed material. For something like engineering...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    No idea. Never found a use for crystalizers, personally. When I convert items to essentia, I store the essentia in jars.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I went to the moon on 2.x. not missing much, I think. I recall finding a diamond vein, and fighting giant skeleton bosses in hard-to-find moon dungeons. And useless villagers that don't sell anything. Occasionally I would lose my para-chest and soon learned not to carry valuable stuff on my...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Combs aren't processing? Thanks for the heads up! I have a great deal invested in bees! I think I'll wait for the next release....
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah, I put in a bunch of RTG fueled low-power sources for my AE2 network as a power supplement after I saw you mention them the other day. I didn't know those existed, until you mentioned them! Now, between those, my Advanced Solar Panels, my adept magic absorber, and two dense energy cells...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I had a world at 3.1.3 for the longest time, before I finally updated to 3.1.14. Nothing broke, but I did have to confirm removal of some pneumatic item due to it getting removed in the mod itself. Is that the sort of thing you encountered? It didn't really trouble me, although I did have to...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think you have options. I went with extreme bee breeding and naquadah production to fuel naquadah reactors. I wanted to do fusion, but a key recipe is broken. I'm not certain what the other options are, although I imagine others will chime in with them.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you haven't activated your sigil thing, yet, I recommend you craft a golden lasso for the sacrifice portion of the activation ritual--makes wrangling a sheep or w/e onto the enchanting table easy for the midnight kill.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thaumcraft item grate can do that. I use piping to push items from inventory to the item grate so that the stuff drops on to a magic mirror below.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've had problems with some golems disappearing, too. It helps if you tell your collector what to pick up with a white list, so he doesn't go off to pick other things up and then get lost. I also build a glass enclosure for them so they can't get out. Haven't had any problems, since.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I was using 4 packagers and letting them run for a few days, feeding into one another with ender io conduits.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I recall playing around with nuclear in Infitech 2 2.x. The server recalls it too--more than a couple smoking craters attest to my initial attempts at setting it up. :)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You're welcome to join my server if you like. I rent an aws server and have the latest version of the modpack installed. I'm in the ev era, and have a pretty solid setup with lots of resources you can tap in to to get you back on your feet. Also, I've got the stargate recipes in my AE network...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @asb3pe one other word of warning. There's an infused seed that produces saplings. Possibly herba. It will occasionally drop an unnamed sapling that, if held, causes an immediate client crash. Best bet is to not plant the seed, or, if you must because you're working towards another aspect, to...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I agree, thaumcraft is an awesome mod. Just stay away from those terrain altering potions. They rage like a forest fire and have no safeties built in. I once completely wrecked the nether by turning it into snow. I had assumed that the potion would have limits to how far it would alter terrain...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I can sum it up for you. Plant an ordo seed, and wait an hour or two for it to mature. Harvest it, and note that your seed left behind 1 point of ordo in the plot. Next plant your Terra seed in that 1-ordo plot. Wait until it matures, and harvest. Note that it left 1 point of Terra in that plot...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    No problem. Alternating ordo and Terra seeds on a single plot should eventually yield diamond seeds (if I recall correctly....). Be sure to keep your plots apart drop one another, to prevent aspect transfer. I plant my infused seeds diagonally from each other in checkerboard pattern.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Do you use thaumcraft at all? If so, infused seeds are an easy answer to regular diamonds. I have 3 diamond plots producing 3 diamonds/hour roughly. I can scale up fairly easily if I ever need. Though I'm up to 600+ diamonds right now, and I've got dozens of Diamond plated chests to act as item...