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    I am 6 years old and I want to say hello:)

    Hello, and welcome! It's awesome to see a new generation of people getting into modded Minecraft.
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Version 1.6 is out! Since a lot of things have changed internally, it's listed as a beta on CurseForge. WARNING: This update will likely break existing setups! To minimize losses, I advise breaking existing machines before updating. NEW: Scrap Furnace, a specialized machine for reclaiming...
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Version 1.5.5 is out! This one's mostly bugfixes, though it also adds the Mounted Blowtorch which consumes propane to spray fire at your enemies.
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Version 1.5.3 is out! This one is mainly bugfixes, though the awesome linkisheroic made a bunch of nice textures and sprites to replace my ugly ones as well!
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    I don't believe that those lines are actually functional; part lifetimes are configured in factorytech_maintenance.cfg. Lifetime multipliers for part qualities are not configurable, though this might change in a future update.
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Higher-quality parts last longer and make machines run faster. ;)
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Yes, the CraftTweaker change in 1.5.2 should address the CME issue. Machine part configuration happens in factorytech_maintenance.cfg. Each string of numbers separated by colons represents the statistics for a part. For example: S:motor=motor:6:0.35:1.3:0.95 The first number is the minimum...
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    1.5.2 is out, which fixes and finishes up CraftTweaker integration and addresses a couple other issues.
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Just released 1.5b which fixes a (rather embarrassing) server crash. This is also a good time to say that I think Factory Tech development is going to be on hold for awhile (not forever), since I'm extremely busy with schoolwork and I have a couple of other mod ideas. I will still be fixing...
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    After a long development time, Factory Tech 1.5 is going through CurseForge! Because it may still have a few bugs, it's labeled as a beta but should still be playable. Here's the changelog: NEW: Redstone Pulser - give it a Redstone pulse, and it will output a number of pulses that can be...
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    The way it's supposed to work is that each time it spawns a mob, it has a 25% chance of consuming one of the drops. There might be something weird going on - I'll have a look. Machines are side-dependent. Have you tried inserting items in through the bottom?
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    Mod Feedback ChromatiCraft questions and suggestions

    Looking at the code, the Player Imitation Core seems rather limited in its capabilities. What if it also allowed mob spawners to run when the player isn't nearby, at a reduced rate depending on the tier of the core?
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    Mod Feedback ChromatiCraft questions and suggestions

    Is there a way to retrogen them?
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    I just realized how easy it would be to make machines run faster on higher-tier parts, so... look forward to that!
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    Mod Feedback ChromatiCraft questions and suggestions

    Do the trees ping the pylons even when the relevant element is maxed out? I've tried looking at the code, but Reika's setup for the networking system baffles me. Anyway, one more question from me. ChromatiCraft is one of my favourite mods because of the sheer amount of content in it. I've...
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    Mod Feedback ChromatiCraft questions and suggestions

    Location Warp is, at least measured by frequency of use, the most purely useful thing in the mod for me.
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    The Factory Grows - changes and feedback

    As long as the mods are gated behind FT, I don't see a problem with that. :) (I'm not as strict as a certain dragon whose name will go unsaid)
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    Mod Feedback ChromatiCraft questions and suggestions

    Yes; it's a feature of them, so that you can't have one linked to a location that doesn't have a corresponding rift.
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    [1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

    Not a bug - you need to manually put the desired output into the output slot for it to plate onto. ;)
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    The Factory Grows - changes and feedback

    This would remove the need to set up a mob disassembler, which would mess up Factory Tech's progression a bit. I can add CraftTweaker support to the disassembler, though.