[1.12.2] Factory Tech: A challenging automation-focused tech mod (October 29: 1.6)

lucariomaster2

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Jul 29, 2019
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Version 1.5.5 is out! This one's mostly bugfixes, though it also adds the Mounted Blowtorch which consumes propane to spray fire at your enemies.
 

lucariomaster2

New Member
Jul 29, 2019
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Version 1.6 is out! Since a lot of things have changed internally, it's listed as a beta on CurseForge.
WARNING: This update will likely break existing setups! To minimize losses, I advise breaking existing machines before updating.

NEW: Scrap Furnace, a specialized machine for reclaiming parts.
CHANGE: Large parts of the internal code for machines and machine parts have been rewritten to be less stupid. There shouldn't be any gameplay changes from this.
CHANGE: Part recycling has been overhauled. Broken parts can no longer be directly refurbished in machines; instead, they must be converted back into metal nuggets in the Scrap Furnace and remade.
CHANGE: The chance of reclaiming broken parts from machines has been increased across the board. However, the existing config file will continue to be used; thus, deleting it before updating is recommended.
CHANGE: The River Grate now gives river metal nuggets. River metal is poorer quality, only being usable in making parts. It can be processed into normal metal in an Electric Furnace.
CHANGE: All machines now accept parts from the bottom side by default, to simplify things. This can of course still be overridden using the Monkey Wrench.
CHANGE: The Magnetic Centrifuge now requires water to run
CHANGE: More localization support
FIX: Transport rollers and elevators have been stabilized somewhat
FIX: Fixed the River Grate's progress bar
 
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