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  1. Z

    How far is to far with automation?

    Easy mode forestry sets fertilizer at "modifies the time a piece of fertilizer lasts in a farm" to 2000. (This is, as far as I know, what every ftb pack defaults to for forestry) Hard mode sets it to 500. So apatite works 25% as long as it does in the default mode that people are used to...
  2. Z

    How far is to far with automation?

    Yep this is right, I should not have used 'efficient'. I should have said "increase power draw to make it comparable balance-wise to a multifarm". You can see that even though powercrystals made the machines draw more power, it still makes them a better choice than a multifarm. Its something...
  3. Z

    How far is to far with automation?

    to reply right to the OP, my opinion is muchlike yours. If everything is perfectly automated, its boring. But its also boring to do things manually over and over. What i did was remove the most efficient methods of automation, but keep those that required more effort. OR... nerfed the fully...
  4. Z

    Ask a simple question, get a simple answer

    Hmm interesting, thanks. I was wondering how much you can interchange railcraft and steves carts stuff. Railcraft powers the rails, steves carts makes powered carts. If i put a powered cart over a holding track, it will just burn through its fuel while standing there, I think. Ill try it...
  5. Z

    How far is to far with automation?

    Not really a world eater system,b ut there was a guy here months ago that posted his version of a huge turtle mining system. It started as a thread by a guy who had a very basic but powerful turtle script. You put two ender chests in the turtle, then set it out mining. From whatever y level...
  6. Z

    Ask a simple question, get a simple answer

    Is there a way with steves carts to have a cart drop off its stuff and then just wait? I have a cart i wanted to run from my base to my dark room, pick up loot there from a cargo manager, and then have it come back, drop off its stuff and then wait until I tell it to go out again, instead of...
  7. Z

    How far is to far with automation?

    just curious, what did you add to your pack to encourage adventuring. Right now im using gregtech iwth the 'better dungeon loot' config enabled, so beating dungeons gets you iridium, lots of steel, etc. We also use Dungeon Pack too, so we have a lot of options.
  8. Z

    If servers handle the machine calculations, why does my FPS drop in my base?

    That pie chart doesnt help much, where would i findout what each section means? Plus, 60% of the CPU (?) usage was "Unspecified" so that doesnt help.
  9. Z

    If servers handle the machine calculations, why does my FPS drop in my base?

    I used power converters. I did have one boiler running off of steam engines though, i had forgot about that. But it was in a building, and i could gete the fps drop a few chunks away just standing in the area with boilers, power converters, and cables. Not one single thing moving in sight...
  10. Z

    If servers handle the machine calculations, why does my FPS drop in my base?

    Well here is my example: A big set up of railcraft boilers, say 40 of them. I had this set up in my ultimate world and put it a few chunks away from my main base. My main base was a huge huge AE network (1.4.7) and a full gregtech setup, plus a MFR harvester sugar cane farm that would get me...
  11. Z

    If servers handle the machine calculations, why does my FPS drop in my base?

    I was just told this, and have heard it before. When playing on a server, it handles 'the calculations' that tech mod machines need to do (or vanilla hoppers, etc.). No one can explain it in more depth than this though, so im wondering if someone here knows. The last guy said that a pc...
  12. Z

    Ultra Hardcore suggestions (1.6.4)

    Forestry affects how fast fertilizer gets used up. I think it does more but I can't remember it ATM and am on phone. Gregtech and solar panels offer long term power and more ideal balance since the solars are very expensive. Plus coal and apatite are basically infinite. But I see your...
  13. Z

    Ultra Hardcore suggestions (1.6.4)

    One other thing I found that changed a lot was not using chunkloaders. When I do the math assuming it was a day I played one hour, a single solar panel would net me, even sleeping each night, about 70k eu. That one solar panel with a chunkloaders would net me over 1 million eu in one real life...
  14. Z

    Ultra Hardcore suggestions (1.6.4)

    On hunger overhaul, how did you verify that trees didn't grow faster? I felt they grew at the same rate on a multifarm but thought it was due to how they worked. Crops seem to grow more slowly though.
  15. Z

    How long until you get bored on a new world?

    You have the same complaints I had for months. Almost exactly the same. Although I would try new mods, which you should definitely try, it makes things fun again. I was frustrated with the fact that one day of automated mining would give me enough resources to build everything. As a guy...
  16. Z

    why do so many people dislike monsterpack

    I think older packs didnt have as many overlapping mods. As one guy said above, he got frustrated seeing his neighbor do all the things he did in 1/5th the time. This shouldnt bother people, but we are only human and we all have egos and jealousy, etc. look at a pack like MF2, if you want to...
  17. Z

    Ultra Hardcore suggestions (1.6.4)

    Ars magica does screw with GT and hunger overhaul. The Calefactor gives easy and early ore doubling AND doubles food that you put in it. I do have a server I'll pm you with info. It's my first attempt at making my own pack though so there were some mistakes. I have to get minetweaker going...
  18. Z

    Ultra Hardcore suggestions (1.6.4)

    I modified dw20 to do kind of what you are aiming for. Its 'kinda hard'. We disabled morph, portal gun, gravity gun, ender storage, computer craft, mystcraft and qcraft and all Chickenbones mods except NEI. Then disabled ender lillies, golden bags of holding, Tesseracts from TE. Added...
  19. Z

    why do so many people dislike monsterpack

    I think those of us on the other side of the coin think of it this way: "I enjoy building things for a reason, building just for the sake of building isn't fun." (paraphrased from a guy on the ic2 forums). I like building a rail system knowing that it solved a problem I had to overcome, like...
  20. Z

    gregtech 1.6.4 problem

    People post here about other launchers, the guy didnt post in Help and Support, is it really bad that he just tries to find people here who might have an answer? Or are we only supposed to ask about mods in ftb packs now?