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  1. Zarkov

    "creative" flight options in dw20

    MPS also have a jet pack (unless it has been disabled in DW20). The flight using that (with flight control set to 0) is better than creative IMHO. Completely superior to anything else I've tried, but I haven't tested the alternatives provided by magic themed mods. It allows perfect hover and...
  2. Zarkov

    Bug Can't login using Opera since a few days

    I have seen the same issue with Chrome. Are you logging in from two different locations? It seems that there was a change recently, and something is now kept server side which prevents multiple active logins from separate machines / locations. This is only my guess. First I was able to be...
  3. Zarkov

    Best MPS setup?

    I usually put energy shields (maxed) on all armor pieces, then maxed out heat sinks on boots, legs and chest. Add cooling system, jet pack and elite battery in the chest armor (all maxed). Night vision and flight control in the helmet (keep flight control setting at 0). Sprint assist and swim...
  4. Zarkov

    Is modded Minecraft 1.8 happening?

    Not gone entirely (in the technical sense), but gone from mod pack creation in most cases I'd guess. I added ~120 mods to my own pack without changing a single id. If it hadn't been for some Forge vs. mod version dependencies / conflicts, it would have started up first try. No other improvement...
  5. Zarkov

    Is modded Minecraft 1.8 happening?

    Yup, there sure is a huge amount of highly polished stuff out there by now.
  6. Zarkov

    Is modded Minecraft 1.8 happening?

    There was the removal of item ids, which I guess was Mojang's doing, in 1.7.10. Whoever did it, I'd say it's the single greatest improvement for modded Minecraft so far. Though in terms of actual game content, I can perhaps see your point.
  7. Zarkov

    Is modded Minecraft 1.8 happening?

    Please feel free to provide some links to posts that I missed here, or discussions elsewhere. Or elaborate on your tl;dr. :)
  8. Zarkov

    Is modded Minecraft 1.8 happening?

    I couldn't find any recent discussions on this here, so I thought I'd start one. Well, like the title says, does it seem like modded Minecraft 1.8 actually will happen? I know that Forge is ported and quite a few mods do exist, but the vast majority of the well-known ("larger") mods haven't...
  9. Zarkov

    My Regrowth Base - can you help me with a problem I have?

    Not familiar with Regrowth, and this might be a bit "Captain Obvious", but try to find the path of least resistance forward from where you currently are (using let's plays etc). Try to find one thing that is reasonably interesting, with a decent effort vs. reward ratio, and make an effort to...
  10. Zarkov

    Wakey wakey mods...

    Maybe allow some more users to manually place posts (and users) in the moderation queue? Only reporting posts will still keep them visible. The users wouldn't be able to delete posts, only hide them, so the permission could perhaps be given out more freely. Put some sort of cap on the number...
  11. Zarkov

    Wakey wakey mods...

    Not really hinder them, just delay the help a bit.
  12. Zarkov

    Wakey wakey mods...

    Couldn't the first post from each new user be put through a moderator screening before appearing (and further posting is allowed)? It seems these posts are all made by new users.
  13. Zarkov

    Best Modpack for new to modding player?

    Given that your friend isn't playing on a potato, I would recommend a large kitchen sink pack with configs somewhat close to the defaults. Lots of mods available, mostly working like they do "out of the box". LIke @Hambeau suggested, I think Direwolf20 is a good choice since you have the let's...
  14. Zarkov

    Direwolf20 season 7 - Huzzah!

    Could it be that the seed should be negative? Otherwise, could it be a different "level-type" value that somehow has been carried over in server.properties?
  15. Zarkov

    Tech mods: Why have a power system?

    Just a general comment on this. Things doesn't have to be challenging to be fun or rewarding. I still enjoy getting the complete system of power generation, automated mining, ore processing and storage up and running early game, even though it's completely trivial at this point. Sure, it's not...
  16. Zarkov

    Question about MFR tree farms

    Put a fluid void pipe on the harvester (or otherwise get rid of the sludge), if you haven't already. It will increase the speed. Make sure both the input and output is maxed on the energy cell, and that it still fills up. I don't think you need 400 RF/t for max speed, but you will see if you...
  17. Zarkov

    A good thinker's hammer?

    If you get high enough durability on a hammer, it is possible to use the highest or second highest tier of TE capacitor to hold RF (unless there has been any recent changes). This seems to be better than going with moss repair, from what I've seen.
  18. Zarkov

    Quantum Troubles [SOLVED]

    In the first picture, it looks like there is a separate quantum bridge to the left that isn't hooked up yet. Could the singularities have been mixed up with the connected one?
  19. Zarkov

    How to get started with FTB?

    It's usually a good idea to start looking at some basic (coal / charcoal) power production, an automated tree farm, and ore doubling at that point. Unless your mod pack is designed to prevent those things (initially), I'd say it's a good start. MineFactory Reloaded and Thermal Expansion both...
  20. Zarkov

    Construction Foam....

    Have you tried putting it in "fluid enrich" mode before connecting water? Not sure if that's the reason, but I have managed to get it to fill with water on the left side using extra utilities pipes (attached to bottom of machine). Also, you can now place the CF sprayer directly in the top left...