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  1. Zarkov

    How exactly do I get into bees?

    If you just want to try getting some new bees from the existing ones (that can be obtained using a scoop) and produce some honey etc., I would recommend using Forestry. If you have infrastructure for power and resource gathering set up, and are looking to get some specific bees for resource...
  2. Zarkov

    Silk touch or Fortune?

    A small cursed earth spawner (e.g. 5 x 5 covered by a single grinder) for essence, combined with an MFR block smasher or two, takes care of applying Fortune III as needed. No need to take the 80x power penalty to get Fortune III directly from the quarry.
  3. Zarkov

    Why AE2 feels punishing (the Certus Quartz need)

    You have access to Gendustry in the modpack you are playing. It's slightly resource heavy on diamonds, etc. but in return makes bee breeding much less tedious and random. You can also rather quickly get an output from your bees that actually is useful, with production upgraded industrial...
  4. Zarkov

    AE2

    "Recursive" is perhaps a bit misleading (I know it's called that, there's even an achievement for building it). It seems to indicate that a given (sub-)network somehow can become a sub-network to itself, or at least that's how I would interpret it if I didn't know what was meant. "Hierarchical...
  5. Zarkov

    AE2

    What I did was disable meteor world gen completely, and then add recipes for IC2 to make the presses using MineTweaker. Having infinite world gen with a fairly significant impact (no pun intended) just for 4 items doesn't really make sense to me. The rest of the stuff is fairly easily/quickly...
  6. Zarkov

    Best Way To Power A Quarry?

    The smallest Big Reactor possible (3x3x3) gives 260 (280?) RF/t and is very quick to build (and move), and uses very little yellorium. Once you have tesseracts, you can make it bigger (and less mobile). You don't need any turbines for the reactor. They increase the efficiency a lot, but if you...
  7. Zarkov

    Mid-game (~10KRF/t) power generation - alternatives to Big Reactors?

    When I last used them, max output was 480 J/t IIRC, but I'm not sure about the J to RF conversion at the time. It was fairly recently, with default configs. Still, with that conversion ratio it's perhaps a bit unpractical if 10k RF/t is needed.
  8. Zarkov

    Mid-game (~10KRF/t) power generation - alternatives to Big Reactors?

    I think the Mekanism wind turbines placed at max altitude gives quite a bit of RF/t each. You'd still need quite a few (~30?) for 10k RF/t, but they seem to be fairly kind to both FPS and TPS. Maybe not that exciting, but it could perhaps be an option. Easily placed out of rendering distance...
  9. Zarkov

    mystcraft... will it still be a thing?

    Mystcraft sort of seized to be a thing for me when the mod progression essentially was reversed. By that I mean that it used to be difficult / unstable as you started out, but when you had found the needed symbols, you could use them once to get the exact age you were looking for. Now it's the...
  10. Zarkov

    What cool little thing have you discovered today?

    I noticed the Cache from Thermal Expansion today, had managed to miss them so far. Really nice barrel replacements that might not have all the bells and whistles possible with JABBA, but also not anywhere near the same click-fest to craft and upgrade. The third tier can hold 160,000 items and...
  11. Zarkov

    (Gendustry) What bees require no flowers ?

    Sorry for being a bit off topic here, but have you looked into using creosote oil instead of seed oil? It used to be *much* more efficient. I haven't done any setup like that since 1.6.4, so maybe things have changed.
  12. Zarkov

    Does updating a modpack's component mods cause trouble?

    I would say that there is no rule, this is different depending on mods, and even on which versions you are changing between. Basically, just do a backup (world + existing mods and config folders) and upgrade everything. Then (if the server starts) take a quick look at the things you've built...
  13. Zarkov

    Linkbooks without Mystcraft?

    That might have been a setting used for Agrarian Skies, I'm not sure (never tried AS). When I use warp book 2.0.36 with the default config to get out of the nether, I seem to end up at the exact same block every time.
  14. Zarkov

    Biomes O' Plenty hates villagers

    I wonder why they haven't added dedicated village biomes in vanilla MC. It could give much better control over how things are generated, to avoid boxed in villagers in houses at the bottom of ravines, etc. It's also a bit silly that every village is doomed simply by being discovered, unless the...
  15. Zarkov

    Wondering how to update forge in a pack

    For the client I just install the version I want using the windows installer, then edit the profile in the vanilla launcher. If you're using other launchers it's a different procedure. Then for the server I selected to install the server somewhere locally, then copied the server jar file (after...
  16. Zarkov

    Big Reactors : Smallest self sustaining?

    I already mentioned this in the other thread, but if you have access to Gendustry, I'd say that's a pretty good alternative to MFR laser drills. That mod puts the radioactive bees within reach, even if you're not pathologically fond of bee breeding. And with the industrial apiaries, you...
  17. Zarkov

    If you could add one thing to any mod...?

    Make it possible to shift + wrench (for picking up) Ender Tanks.
  18. Zarkov

    How do YOU generate power?

    In my previous world I used 5 production upgraded industrial apiaries from Gendustry with radioactive bees. For some reason their output is much higher than yellorium bees. Gave a small surplus of Yellorium and kept a ~0.95mB/t (100k RF/t) reactor going.
  19. Zarkov

    [1.8][1.7.10] Utility Worlds 1.0.5 - Player-created mining and void dimensions

    Updated with information about Utility Worlds, which now have replaced Mining Worlds.