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    Newest Industrial Craft

    From what I've heard and read the changes are more being pushed by Player, not GregT, including the now notorious and infamous fuel nerf that now spans pretty much all mods. As much as I may not like Gregtech due to it's needless grind and GregT due to his attitude towards other devs and...
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    Mining Tier 7 in TiCo

    But the length you can take advantage of the durability can be circumvented by the electric/flux modified tools, which can maintain at 1 durability indefinitely.
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    The rebirth of IC2 ?

    Very true. It doesn't help, though, that the changes are bringing it closer and closer to the tedium and grind level of GregTech, a mod that's already highly controversial for it's excessive (IMHO) level of tedium and grind. And all the while it's not really doing anything new. It's just...
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    Why Were Thaumcraft Warded Blocks Removed?

    Honestly if a few more specific mod items would respect the claims protection systems that are often used then items like warded blocks would not be needed nor would they have a strong griefing potential. That being said, I can't wait for the return of them as I do enjoy the warded doors and...
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    Why Were Thaumcraft Warded Blocks Removed?

    As one who has only played FTB on open servers, the answer is yes. There are that many *lovely individuals* that enjoy griefing, stealing, and all that jazz. On one I was griefed on three seperate occasions because I was 'too close to the spawn'. So I moved to over 12k from spawn and was...
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    Universal Electricity vs IC2 pros & cons

    Because I really do want to use IC2 again. It was the first tech mod I really used and I do want to check out some of the new machines/mechanics. The explosion mechanic was more than a bit irritating before, but I could put up with it, if only barely. The only times it was truly bad was...
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    Quick question about Forestry

    Yes, I believe both Forestry and Railcraft require BC to operate. As for disabling, I don't have a clue. I'm also curious as I'm interested in bees and trees, mostly due Binnie's Mods, but have little interest in the rest of BC's stuff.
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    Universal Electricity vs IC2 pros & cons

    My machines tend to be adjacent as there is no sense to me in spacing out my machines in such a way. That is not conducive to compact systems, which I highly prefer. As for concrete as a building material? Kinda ugly and not preferred at all outside of very limited applications. And I don't...
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    Universal Electricity vs IC2 pros & cons

    For me, building the compact systems with good aesthetics is the challenge. You're right in that anyone can take beautiful blocks and put them together. Where I think you're wrong, however, is that just because the blocks are beautiful it doesn't always logically follow that the result will...
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    Universal Electricity vs IC2 pros & cons

    Why force form to follow function when you can have both? I don't go form only. Nor do I build function only. I build between the two. Both useful and aesthetically pleasing creations. Ones that are good to look at yet are easy to work on and maintain or upgrade. Being forced into...
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    Universal Electricity vs IC2 pros & cons

    Because some build for more than just function. Some like their structures, creations, and yes, even machine rooms to have a certain aesthetic to them. I know because I'm one of those players. If I'm forced to use such ugly blocks just to use certain machines then you can guarantee I'll use...
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    Universal Electricity vs IC2 pros & cons

    Best not to assume. I followed the link and while the suggestion doesn't remove explosions entirely it does, however, reduce the explosion radius to practically only the block itself with the possibility of fires to close-by flammable materials. While I, myself, don't find that optimal, it is...
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    Mekanism: Feature Request Thread

    I'm not sure about the "smarter" part. TE item ducts seem to be designed with efficiency in mind as they have no real case that would leave items 'spit out' or cycling though the system, as well as having the built-in addition of round-robin functionality. That being said, I like what I see...
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    Universal Electricity vs IC2 pros & cons

    I find that both the video 'spotlights' and the wikis are good for information. The spotlight method is far more useful to take a glance at an entire mod to get a feeling for most of what it's capable of. And it's easier to make, to boot. If I want to see if I'm interested in a mod, I'll...
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    any way to 'load balance' items properly between 2 or more machines?

    IIRC, there are round-robin pipes from Additional Buildcraft Objects if you're running DW20's FTB pack. That should do exactly what you want.
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    The more I hear and see, the more I love it. Hmm ... one question, I guess. With those three mods being able to utilize RF as a power source I don't even know if I'll have much use for MJ once TE is out. The sole remainder, I think, would be the Extra Bees/Extra Trees machines. Do you think...
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Simple item ducts with auto-ejection built in. Love it. <3 I look forward to seeing what sorting options are inbound.
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    Thermal Expansion Status

    I don't think that it's "lost it's way" so much as that it's blazing it's own trail. We may not like it's current path, but that's the path that BC is choosing to take. Many used MJ in the past for convenience as it was already there, already built, and was configurable enough to suit almost...
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    Thermal Expansion Status

    I've not yet seen anything on how Redstone Flux will work. I'm pretty sure it will be a lot more useful that Blutricity was. Blutricity's problem is that it wasn't on par with EU or MJ. It's devices used far less power than the others and it's power gen made far less than the others. Good...