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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    This is wrong. Manyullyn is best all around. I believe you are thinking of the comparison between cobalt and ardite. Cobalt for mining speed, Ardite for durability ok, did you right click one of the reactor coolant ports so its red, and that it is aligned directly below a turbine fluid...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    That's what I thought, but figured I'd test just to be sure. Thanks for the feed back :)
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I can't get the blockgate to use hammers either. Have tried: Both modes having the block directly infront of the gate Both modes having a gap between gate and block Having the side that indicates "secondary mode" facing a block directly in front of the gate Having the side that indicates...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Instead of a conditional set the output to the AA as a whitelist of cobble. right click the selection, click "set amount" and set it to 64
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Make sure, within the AA GUI, that you have a side set to blue and that's the side you are checking against
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Q: Does the High Oven drain have the same SFM-interaction issue that the smeltery drain does?
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Be fast (and lucky): Grow oak tree Break wood Make crook beat leaves that haven't decayed Grow trees, break wood, crook leaves until you get a silk worm Grow new tree use silkworm on leaves Use crook as soon as leaves mature 12 string gives you enough for 3 wool
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    OOPS! Yea, it should be 16 tall, NOT 17 >.>
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The pressure lose of the IO wasn't nessicarily something I wanted, but rather an example of how upgraded tech could be applied. With that said, instead of upgrading parts of the pressure chamber, I'd like the see the assembly line get some use. Where it, in and of itself, is an upgrade to the...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I like the concept behind PneCr, but I feel its lacking in infustructure tech. I mean, The only 'upgrades' are tubing, or increasing the size of your pressure chamber. The assembly line has little usage other than upgrading your pipping system and etching PCBs. I'd like to see little more...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Set that tree farm to sheer leaves, run the leaves into multiple fluid transposers. Get more water than you'll need, and produces saplings which eliminates the need for a 2nd farm. (Took me 8 FTs to produce enough saplings to keep the tree farm continuously running)
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    So I've been working on my 2nd large turbine, was cruising through NEI, clicked on cyanite by accident and saw you could craft yellorium with sand to get it. DERP! I waited like 16hrs of game play for a reactor to convert yellorium into enough cyanite to make my first large turbine *shakes...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    That's what I was thinking. I know the book says to use "/hqm quest" but I know in the chat box it says to use "/hqm enable"
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I'm not sure about versioning but I tested it with 1.1.2.1 and when I tried "/hqm lives add" and its variants I got the error message "HQM hardcore mode not enabled"
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    So after discussions, there's a few ways 'around' the hardcore mode and I figured to put them all in one place since this topic comes up alot. This way we can link to one post instead of having this discussion once a week. Even though this list exists within the crashlanding thread all but the...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I agree but that can be cumbersome to do often. I do not recommend altering the gamemode but I understand the want for 'normal survival' and as such presented a way to get it while still leaving the modpack intact as presented.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Didn't know which mod was forcing the hardcore mode. When I made my creative world I just used NBTExplorer to set it as needed, and just recited from memory how I did it. With that said, good to know.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    To turn off hardcore mode: Disclaimer: I do not support turning hardcore mode off with this map as it adds to the ambiance this map tries to convey. With that said, I can understand why an individual would like a 'normal survive' experience and as such I've given details how to make it so.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Good luck! It takes QUITE a bit of time to get enough cyanite to produce the turbine casing blocks, rotor blades, etc. With that said, the turbine is the most efficant I've found. Though I bet a better tinkerer than me can come up with a reactor better than what I used. I'd like to find a...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Here ya go: http://imgur.com/a/bv4dX If something is unclear, just ask ^.^