Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Instead of using a golden bag, you could use any item that 'changes'. Such as a potion. When you need to change armor, drink the potion, and have SFM detect the empty bottle to swap armor -- With that said, outside of this mod pack(where 99% of what you are doing is within 'your base'), the...
  2. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Mkay, This can be done with tesseracts, but its far from precise: Notes: 1: I used a lever, but really it needs to be a stone button or similar, as it works off of a pulse 2: This outputs a PULSE, not a constant signal 3: 1 item in the system. I dont think he's serious but rather wants to...
  3. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Q1: is the chunk the 'source' is in going to be loaded? Q2: Is there any lienantcy(sp?) for delay/different pulse timings?
  4. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    @SmokeLuvr1971 Both are valid answers. I do know when I first tried to run the newer modpacks(including CL), I had to update to 64bit java, as I was getting a similar error. That or MC would crash with OOM before it even started rendering the world @FallenS0ul Thanks mate... Now that wasn't too...
  5. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Why not just post it, that way anyone looking will be able to find it? :P IIRC you need 64bit java(requiring a 64bit OS), and atleast 2gb of memory alloted to minecraft
  6. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Vanilla enderchests can only be accessed by players, as the contents are tied to each player's player.dat file
  7. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Enderstorage isn't installed with this mod back, and itemducts can't pull out of the vanilla enderchest
  8. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    If you have spores, create a mycillium pad, put barrels w/ water in the middle, and wait.
  9. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    This actually depends. I had an auto sieve system for sand and dust before I had a mob drop finished
  10. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Setup crafting template(Empty camelpack + 4 water bottles) in GUI Pump fluids(water) in from any side. Push empty camel pack in from sides, Pull filled camel pack out from top/bottom
  11. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Haha, shoulda used a FluiCrafter :P
  12. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Use fluidducts to move it from your smeltery to a fluid transposer
  13. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    What do you mean by 'wonky'? And yea, no armored jets sucks. Build an res. jetpack thinking I'd add armor to it... I was wrong
  14. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    @spine_iv We were talking about this like 3 pages back. Nice setup, but the one we came up with here reloads the camel pack no matter where the player is, so long as the setup is in a loaded chunk :) No. Their recipes have been removed
  15. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I ran into a similar problem, it it has to do with rounding when converting dust/crushed/broken ores into their molten counterparts using a crucible. Where as a smeltery converts the totality of the input after a specific time has passed, a crucible does little bits over time, resulting in...
  16. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Am not saying it was an issue with SFM. I just couldn't get it to work for me... Probably User error >.>
  17. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Lol. I didn't know about it until about 2hrs ago. For whatever reasons SFM's crafter wasn't working for me so went looking for alternatives.
  18. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The LiquiCrafter makes life easy, as it doesn't need water bottles outside of setting up a template. Just pump liquids in after setting up the template, then throw items in, give it a RS pulse and it does the work. No need for bottle management Edit/FYI It doesn't need power either, which is...
  19. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Have had it for a bit. Spent most of the time trying to figure out how to make the post understandable :P