Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    They have not. It is java7 only. (As minecraft hasn't moved to java8 yet)
  2. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Actually, FTB packs are setup QUITE smartly. Instead of each pack requiring Its own modded version of minecraft, FTB instead downloads one copy of each minecraft version(IE: 1.6.4, 1.7.10, etc), and combines the vanilla minecraft.jar with forge and/or similar during each pack's startup...
  3. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I'd suggest locking the frame rate to 30fps for minecraft if you haven't. I had similar issues with a few of my uploads due to how frames are spliced in/out during the rendering process. Edits: I meant 30fps as an example. What I wanted to get at is lock the frame rate so as to help eliminate...
  4. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    That is just the launchers console. Not a game crash report. For the actual crash report look under ../crashlanding/minecraft/crash-reports/
  5. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Are you making sandwiches at all? There's a glich that jellys return a bottle when making sandwiches, even though it doesn't cost a bottle to make the jelly. (And for this reason you can't use SFM to automate the sandwich making process) After further testing, this was incorrect The sandwich one...
  6. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    As notch has stated mulitple times, if someone can't afford Minecraft, he has no querlms with it being pirated. (Though once mojang is 'offically' bought by MS this will change) Also, its amazing people just assume $27USD isn't that expensive. In the global scope of things, it may not be, but...
  7. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    As answered before, you can have multiple managers on the same cable network, though some small issues arise. With that said, unless the option is selected there's an imposed limit of "511 commands [nodes], 1023 connected inventories and a max reach of 128 blocks". This limitation can be...
  8. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    You'll need to shut both cell & KC off via redstone signal Also, what mod are you using for the details on armor, time, light, exp, stutus effects, etc
  9. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    For the most part, I avoid itemducts/fluiducts where possible. If it can be done with them, it can be done with SFM, and probably with less lag. Not to mention, SFM inventory cable has the benefit of only needing one block of space to transpor items and liquids, where as using ducts you need 2
  10. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    @SmokeLuvr1971 I use a 'vanilla' setup for controlling pressure similar to the one I posted here Changes: I use a hardened energy cell set to output @ 125 RF/t (Roughly the max the KC handles) I use redstone energy conduit (atleast hardened is required) I use advanced pressure tubes There's...
  11. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yea, for MFR machines, generally you need a buffer chest.
  12. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    KC's aren't a drain for me. Have one hooked up to a res. energy cell, and checked just to see for you, and its not showing any drain.
  13. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Heh. I'm guessing computercraft? I wonder if MFR's rednet has a way to read the tile data :/
  14. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    There isn't. Safari Nets store their data as tile data(similar to how vanilla spawners store their data), and that data isn't available to outside mods AFAIK. Even if the data is available, SFM doesn't have an option to reference it.
  15. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    4 block IDs or one block ID with 4 different NBT values?
  16. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Ah, Assumed his used a stack of items (or didn't manage sieve-items at all), blockgates them and then picks em up. Didn't know he only used 1 item. Thanks for the info
  17. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I'm using a interval trigger now without issues. Was just wondering if crafters were laggy or if it was just my setup I am using a siever, but it's not VSWE's configuration. I limit the 'traffic' of the block gate to 2 blocks, pick up those blocks before introducing new ones to the system. FAR...
  18. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Its not just the pulser. I use the design in quite a few places throughout my base without issue. Its just when i connect the crafters that my FPS drop
  19. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Is is just me, or do large amounts of SFM crafters(~33) cause lag? Edit, clarification: I have them all setup to run off the same trigger(a SFM rapid pulser), When I start the pulser my FPS drop dramatically
  20. S

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    @PhilHibbs That's because 'Awkward Potion' Is actually just a water bottle with some additional meta/NBT data. (SFM isn't very good at handling NBT data out of the 0-15 range) To specify Awkward Potion within SFM Select 'water bottle', Right click the selected water bottle (to open the...