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    Old UU matter and IC2 experimental problem (1.6.4)

    I could add 394, but I wanted to know what was going on as well. Especially if it was IC2 that changed, so I could notify Bluedart. But I couldn't find a comprehensive changelog to IC2.
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    Old UU matter and IC2 experimental problem (1.6.4)

    Recently, Dartcraft added a way to get IC2's old UU matter. It works with the old version of the recipes. Except I can't get it to work at all. According to Bluedart he can get it to work with IC2 version 394, but I'm using the latest version of Monster, which has 397. I can't get any of the...
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    Recent Events Discussion (RED) Thread

    Watering cans working in fake players like Autonomous Activators. Given the speed at which it increases plant growth and the cheap cost to make them, they were intended to only be used by players.
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    Agrarian Skys help, venting, and discussion thread

    If it's the usual itemduct-crucible bug (IF it is), that's caused by itemducts not being able to tell that a crucible is full, and pulling more cobble in to fill it. Eventually causing so much cobble to fill the pipes that the game crashes. Solved by piping into hoppers first, which can tell...
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    What cool little thing have you discovered today?

    Connect the sprinkler directly to the Accumulator. The accumulator provides enough water for it even without water next to it.
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    What cool little thing have you discovered today?

    I like using them to feed a MFR Bioreactor. Takes a while to set up (crossbreeding), but eight or nine 5x5 plots harvested by a single upgraded Harvester will feed at least two Reactors, each of which can feed several Bio Generators. Each of which produces 16 MJ a tick (160 RF). Though you...
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    What cool little thing have you discovered today?

    Added Dartcraft to the latest version of Monster and settled in a force biome. Finally saw what liquid force does to undead. It adds a weakness debuff, and zombies turn into child zombies. Then when I killed one it dropped a Blood Magic weak blood shard.
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    Agrarian Skys help, venting, and discussion thread

    I couldn't. Tried several times, at the right time, and nothing. The division sigil was needed to start the ritual.
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    Is There Something Wrong With the Oil Fab?

    Lots of people really don't like having to spend an hour or two getting a new fuel source in the middle of a big project. Nothing like almost finishing something, running out of something like iron, then finding out your quarry stopped working a couple hours ago because your oil well ran dry :P
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    Bound Armour + Sigil of Growth + Master Orb

    Disconnect the sludge pipes. The Harvesters don't care if they're making more sludge when they're full. I believe the extra just disappears.
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    Agrarian Skys help, venting, and discussion thread

    I made a squid drowning platform below my platform for ink sacks, not that I needed too much. But I had some barrels set up to store them and the raw squid, expecting to use the squid for the fish sandwich quest. Then I find out that raw squid aren't considered a fish. Raw calamari is :P...
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    Agrarian Skys help, venting, and discussion thread

    The most recent version of Mariculture allows you to use ethanol to make hard plastic. I believe that's the last 1.6 version.
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    Agrarian Skys help, venting, and discussion thread

    I re-enabled the mini smelteries. I don't like dealing with multiple large smelteries. Or making lots of hammers. It's a config option within the ex aliquo config.
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    Good Big Reactors setup

    Just tested, and you can increase your power gen by making the reactor bigger with the same number of rods. My five-rod X formation, ender on the outside graphite between the rods, going from 7x7x5 to 9x9 to 11x11: 7.22k to 8.76k to 9.21k. With an almost unnoticeable decrease in fuel...
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    Agrarian Skys help, venting, and discussion thread

    The sigil of the green grove is a nice one. Plants grow REALLY fast around you with it.
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    Agrarian Skys help, venting, and discussion thread

    I had to look around for it. It's mentioned by the mod creator in the Minecraft forum thread, but not in the original post.
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    Good Big Reactors setup

    Bah. Just noticed what it did to my tables. Sorry the formatting's so bad.
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    Good Big Reactors setup

    Further experiments. In another experiment with a larger reactor I played with the rod percentages. it was a 9x9x6. It started out at 1622 temp, 20.4k RF, and 0.312 fuel. Raising all thirteen rods to 60%, except one at 50%, I got it to 1000 temp, 12.4k RF, and 0.13 fuel. A 40% reduction...
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    Good Big Reactors setup

    Playing in Agrarian Skies 2.12 (what I have most updated), with Big Reactors 0.3.0A, I ran a couple experiments. Using a 7x7x5 reactor, X placed rods in the center (15 total, 5 three-highe groups). All reactors were designed and set up the same way. First experiment was with single coolants...
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    Good Big Reactors setup

    Is there an easy way to reset a reactor? I did some tests with them, and now want to see how much they generate with one ingot. Except they're so full they're taking forever to drain. Destroying the bottom-center block doesn't work like it does with Railcraft tanks.