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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    On mobs spawning in the base when lit, there's a single spawnable square within the ship. I haven't had a single problem with non-flying mobs getting into my base, so it's possible that a square like that one was missed. Since you're usually near your ship that square is usually too close for...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    If you used a clay bucket to move it, I believe it converts it to lava. I moved mine with a metal bucket and it's still pyrotheum (too many near-deaths for it to be lava :P ).
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    [1.6.4] Crafting Paradise [JamPacked] [HQM]

    IC2 resin holes do refill, but only if you harvest one time and let it refill. Harvesting twice usually destroys it (or has a chance to, not certain which). A good way to get rubber is to use IC2 Crops. It's random to get, but good once it gets going. Plant about a 5x5 farm (tilled soil)...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I don't know about Pam's foods, but carrots and potatoes can be composted. I've gotten plenty of dirt without using the iron for shears by using a watering can on a 3x3 field of carrots in Agrarian Skies. Pam's plants drop fewer vegetables when harvested even if they can be composted.
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    [1.6.4] Crafting Paradise [JamPacked] [HQM]

    If I remember right, Railcraft added some goggles that could track entities. This required something to be placed where they were for the goggles to track, which are the hidden blocks. Not there as far as entities are concerned, but multiblocks and such still know they're there and won't work...
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    [1.6.4] Crafting Paradise [JamPacked] [HQM]

    If you die with a research note on you it resets to -1 ocean when you open the grave.
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    Those little things that irk you about Minecraft

    When mod- or mapmakers mistake tedium for challenge. Especially with Ex Nihilo and skyblock-type maps. You need need a certain amount of a resource to continue? Have fun mining cobble for a couple hours, and enjoy clicking on a sieve for another couple (or use a script to automate clicking...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    They do. I liked the cacti because, once I finally got enough of them to plant in a spaced 8x8 pattern (the can REALLY helps here, and you don't need quite that many), I no longer needed to cook bottles to drink and could use the dirt for other things. They grow on their own fast enough that I...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Watering Cans can't be used in fake players. They get destroyed if you do. People found out that that was a cheap method of growing plants fast. And the intent of the Watering Can was for the player to spend time using it, not to be automated. So they get crumpled up if you try now. An AA...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    On cacti for water, I planted a stack of cacti and manually harvested/replanted (to make sure drops weren't destroyed by other cacti) them every other day. This provided more cacti than I needed for those two days. Surplus were made into soup. Too bad they can't be used in a Transposer :(...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    For water, I simply used one of the Liquid Transposers you started with, with some Survival Generators to power them, Leadstone Conduits to feed the power, and a Portable Tank to fill bottles from. Feed the Transposer saplings or leaves and you'll have plenty of water. All pretty easy to get...
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    MFR Farm (Harvester / Planter combo)

    If you're harvesting leaves you don't get saplings. You need two separate farms for that, one harvesting normally and providing saplings to both Planters. And one set to harvest leaves. Leaves need to decay to drop saplings, and a Harvester on normal mode pretends all leaves it harvests decay...
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    Ender Pearls

    No idea then. I can occasionally get one to stay without teleporting, and some of them will run back to me to continue attacking, but most of the time I can't get them to stay put long enough to kill them without a really good weapon. It's been that way for as long as I've played (1.4.X).
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    Ender Pearls

    Much of the time normal endermen will teleport away if not killed quickly enough. Sometimes they come back, but most of the time they simply go away. This is the problem people keep complaining about when someone says "just kill endermen". They teleport away even if you're looking at their...
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    Ore Processing

    Dartcraft can process 2.25x. Though you either need IC2 or to go a little through it's infusing (which requires a vanilla enchanting table to start). The IC2 version is very fast at grinding ore and I haven't tested the base version's speed, though a force furnace runs on burnable fuels.
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    What cool little thing have you discovered today?

    Magical Crops also allows you to combine two of the same essence with coal. Each level making said coal last four times as long. I want to see what the optimal ratio of essence to coal seeds is to power a base instead of a normal tree farm.
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    Loads of Eggs

    Note that I'm unable to get the UUM recipes to work in Monster 1.1.2. Even when using the IC2 version that Bluedart recommends.
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    My Issue with the Latest Versions of Thaumcraft

    As I understand it, the lag caused by the pipes was mainly from lots of pipes. You needed 100+ pipes to experience it. Which rarely happened on single player worlds. Multi-player worlds, on the other hand...
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    What cool little thing have you discovered today?

    Good luck with it, and you're going to have LOTS of "fun". Especially since Toady expects the next version to come out next month.
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    Old UU matter and IC2 experimental problem (1.6.4)

    I already posted in his thread on the Minecraft forums. He said he had no problems, and no one else has said anything. So I'm trying to track it down.