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    NuclearCraft - A Modern Physics Mod

    Version 2.1c has been released! Fusion is soon to be back in the game... :)
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    NuclearCraft - A Modern Physics Mod

    Just released version 2.1a, which adds some extra stuff, but more importantly fixes a problematic config-related bug.
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    NuclearCraft - A Modern Physics Mod

    Beta releases with Fission Reactors now included are available! Fission works in almost exactly the same way as in 1.7.10, except that there are more coolers and they now work in different ways - a cooler will not be effective at all unless the positioning requirement is met! The power and heat...
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    NuclearCraft - A Modern Physics Mod

    Initial alpha releases of NuclearCraft for 1.10.2 and 1.11.2 are now available! Fission is nearly done, but for now, you can just process your fuel rods in the fission controller (it doesn't need a structure) and the rest should be familiar - I guess the RTGs are the most useful addition right...
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    NuclearCraft - A Modern Physics Mod

    https://github.com/turbodiesel4598/NuclearCraft :) (And the Fission Controller bug was just me being silly - still have to get fission done, though).
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    NuclearCraft - A Modern Physics Mod

    Ok, although fission is not quite done, I'll aim to get the repository set up tomorrow :) I'm actually having a strange issue with the fission controller, and so I might make a YT video directing people to the source to see if they can see what's wrong :P
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    NuclearCraft - A Modern Physics Mod

    Will do very shortly - I'm just about to finish off the fission reactor, and so I'll set one up afterwards. I'm currently modding in 1.11.2, so that one will be up first, and then going down to 1.10.2 is actually remarkably simple :)
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    NuclearCraft - A Modern Physics Mod

    Well, it's been some time, but I'm finally back in action - there's a lot of work at uni, eh? Quick update video in case you missed it - NuclearCraft for 1.11.2 is coming closer every day :) Just to add to what I said about the metals used in crafting, the only ores NC will add will be...
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    1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    The recipe changed a little iirc.
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    NuclearCraft - A Modern Physics Mod

    [EDITED RECENTLY IN LIGHT OF THE LATEST HAPPENINGS] Right! A little update. We are basically now done with 1.7.10, as you may know (apart from bug fixes, etc.), and I'm slowly but surely working towards a 1.11.2 build. It's going to take some time, but we'll get there! The first thing I'll do...
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    NuclearCraft - A Modern Physics Mod

    If you want a stable 1.9d build, without the radiation mechanics, you can get it here. This is recommended for those who simply want to update the mod for their long-term worlds. Remember to turn off all Fission Reactors before updating!
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    NuclearCraft - A Modern Physics Mod

    Right, I've been testing out some new mechanics for the fission reactor, mainly for one simple reason - graphite currently doesn't really work very well. I've been testing out some new mechanics in 1.7.10 and will probably make a video highlighting the future changes tomorrow (and might even...
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    NuclearCraft - A Modern Physics Mod

    Yeh, I do remember that. I'm having flashbacks, in fact, to when I had a big water distillation plant decimated by an IC2 reactor explosion, only to learn that there was a bug with the rate at which the quad cells were generating power and heat. I wouldn't say it's at the level of resonant ender...
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    NuclearCraft - A Modern Physics Mod

    Yeh, the numbers have been changed around more than I would have wanted, but I think the most recent numbers aren't going to change for the foreseeable future :) Maybe I should upload some of mine to get the ball rolling... Well, I hadn't thought of that - very useful! I imagine most of the...
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    NuclearCraft - A Modern Physics Mod

    Also, while I get on with updating, I'm going to upload some videos on the YT channel. First, videos for versions 1.8 and 1.9, then some more tutorial-like videos, which will remain useful even after the mod updates to 1.10.2. On top of that, it seems we have the start of something which I've...
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    NuclearCraft - A Modern Physics Mod

    By the way, here is my current main 'to do' list, if anyone is interested Port all to 1.10.2 (registering, rendering, etc.) Make changes to match latest 1.7.10 version Add Tesla support Add IC2 Support - Generators: 1 EU = 25 RF (configurable) Add fluoride fluids for base fuel materials Add...
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    NuclearCraft - A Modern Physics Mod

    New version of the mod available - 1.9b - Again, still for 1.7.10, and fixes more bugs. + Added config option to modify the work rates of Steam Generators and Decompressors * Vastly improved mechanism to deal with non-vanilla air blocks in Fusion Reactor rings * Fixed machines acting weirdly...
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    NuclearCraft - A Modern Physics Mod

    New version of the mod available - 1.9a! This is still for 1.7.10, and just fixes an issue with searching for fusion structures and tweaks a few textures and names. * Fixed Fusion Reactor Core struggling to find its structure with RailCraft installed (or other mods which add custom air blocks)...
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    NuclearCraft - A Modern Physics Mod

    Good idea :)
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    NuclearCraft - A Modern Physics Mod

    I've watched all three now, with at least one more to come - they're very nice for those who want to learn the basics.