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    NuclearCraft - A Modern Physics Mod

    Not yet - I want to wrap up 1.7.10 by finishing the changes to fission and synchrotrons, then I will begin porting :)
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    NuclearCraft - A Modern Physics Mod

    Version 1.7b of the mod is now out! Changelog for the last 3 updates of the 1.7 series: * Fusion reactors no longer stack and instead require a ring of powered electromagnets * Check the YouTube video on Fusion more more details * Fixed bug where the energy required to start the reaction was...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Version 1.7b is out and adds that recipe. If you want to update, then it is very important that you disable all of your fission and fusion reactors before doing so, unless you want any overheating or glitchyness, respectively, which I doubt you would want. Fission and Fusion has changed a lot...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Hmm, it seems not, without the transposer... an oversight on my part - I'll fix this with an 'empty cell + water bucket' recipe for the next version.
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    [1.7.10]Modular Mayhem

    I did see that video - in the current public release, the only place you need, or really should have the fuel cell compartment blocks is right down the middle of the reactor interior - the other 15 he had were doing nothing. The other spaces are for coolant, graphite, speed upgrades etc. I...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    SirWill, I have just updated the mod (version 1.6e), adding something I imagine you and other HQM map makers will be very happy about. There is a new config option which disables the 5*5 workspace and its recipes, and enables vanilla crafting recipes for all of the machines, blocks, items etc...
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    NuclearCraft - A Modern Physics Mod

    It's arguably the biggest scientific discovery of the century so far - nearly 101 years after the prediction of gravitational waves existing by Einstein, they have been directly observed, with a result at a high enough significance level to be officially called a discovery. Being able to detect...
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    NuclearCraft - A Modern Physics Mod

    Always nice to have a secondary system for something as dangerous as that. However, a container made of blast resistant blocks should save you, too. A little off topic, but as this is a physics mod, and I love and will study physics, if you haven't already seen the news... gravitational waves...
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    NuclearCraft - A Modern Physics Mod

    In my world, I have many fission reactors - some sped up with the speed blocks, some bigger, some smaller, some for RF generation, some for depletion towards RTG fuel. You can, with a bit of planning, come up with a system of reactors which chain up to make the most of your fuels. That's part of...
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    NuclearCraft - A Modern Physics Mod

    1. My plan is for the mechanics to be similar, but allow for more fuel rods, flexible sizes etc. 2. It's just the way the tile entity is coded - to prevent issues with another fuel of a different type being used after one has just finished, it waits until the result slot is empty. 3. The...
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    NuclearCraft - A Modern Physics Mod

    Wow - a lot of stuff to go through - I love it :) It was the first thing I added to the mod - feels like a long time ago now. It's purposely super inefficient, but very useful if you want to smelt a stack of something fast in the early game, and you have a bit of (at that point) useless uranium...
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    NuclearCraft - A Modern Physics Mod

    My original plan is a spherical tokomak, rather than the, as you say, commonly used ring tokomak, as there is already going to be a ring in the form of the particle accelerator in the mod , so I want there to be some variation - I'll look into possible other designs such as the stellerator as...
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    NuclearCraft - A Modern Physics Mod

    Yep - the reactor design itself will be very similar (the structure), but it will not give out RF directly - as a result, it will be more fuel efficient. The fusion reactor may change, too, so that it actually looks more like a fusion reactor, but that is not a big priority.
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    NuclearCraft - A Modern Physics Mod

    Not yet, but they are planned :) ...You will find that there seems to be a lot that's planned... just want to get the synchrotron version of the particle accelerator done first.
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    NuclearCraft - A Modern Physics Mod

    Hope you enjoy using it when you get there :)
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    NuclearCraft - A Modern Physics Mod

    Hey there! I guess this is a page for NuclearCraft on the FTB Forums. There is an MCF thread, a CurseForge page where downloads can be found, and a GitHub site where you can report bugs and look at the source files. I also have a YouTube channel where I upload videos highlighting the changes...
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    Mod Dev Title Request

    NuclearCraft mod for 1.7.10 Link to mod: http://minecraft.curseforge.com/projects/nuclearcraft-mod Link to validation: http://www.minecraftforum.net/members/TLJGames
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    NuclearCraft has updated a couple times again (most recent is 1.6c) - they fixed a few major bugs, added a couple items/machines and added a lot of in-game NEI info about all of the items/machines etc. in the mod.
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    All I can give is an image for now... http://i.imgur.com/QEnHlrk.png

    All I can give is an image for now... http://i.imgur.com/QEnHlrk.png
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    Share your progress on Infinity Evolved Expert Mode

    Done ;) I've also gone ahead and done the same with the iron and tin plating.