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  1. Golrith

    Manufactio - Minecraft/Factorio hybrid

    erm. ok, I'm lying then. I'll look into that. I thought it was just a copper coil block down there. hmmm...
  2. Golrith

    Manufactio - Minecraft/Factorio hybrid

    Hi! Don't use the IE book for the recipes, use JEI, as they have been changed, and the IE book doesn't reflect those changes.
  3. Golrith

    [Discussion] Creating player investment while extending gameplay

    Thanks @ShneekeyTheLost I'll look at those augments. I think I'm up to 8 hardened Magmatics (and 8 steam dynamos). Got all the machines, and started setting up a "machine shop" that's keeping a stock of plates, rods, wires that my AE system can access ready for future autocrafting. Got infinite...
  4. Golrith

    Manufactio - Minecraft/Factorio hybrid

    Yeah, I can see that. With MF there's zero need to go mining in the classic approach, there's just not enough resources. I'd say disable pollution from torches, add pollution from lava sources, so the deep underground poses an extra challange. Restrict further pollution to heavy industrial...
  5. Golrith

    Manufactio - Minecraft/Factorio hybrid

    Yes, using Pollution of the Realms. PotR is quite flexible, but it requires mods to have NBT tags it can detect, so unfortunately there are machines that constantly produce pollution even if they are not running, and some that I cannot detect in anyway.
  6. Golrith

    [Discussion] Creating player investment while extending gameplay

    Yep, straight to LV. There's a steam age in GT? I don't think my sanity would last with that too. There are diesel generators (using Canola) which I've reached in the quest tree. I've got an area planned to build that power gen setup. But, there are aspects of GTCE that I am finding I do...
  7. Golrith

    What's new in modded minecraft today?

    After a year, my modpack Manufactio is now officially out of Beta with version 1.0.0! Available on Curse/Twitch, this brings the Factorio style of gameplay to Minecraft, with the questbook being a research tree to unlock new technology for research points crafted from your automated factory...
  8. Golrith

    [Discussion] Creating player investment while extending gameplay

    Late to the party, but I'm playing OmniFactory, which is my first introduction to GregTech. I know that OF has made things "easier" but boy do I keep groaning at the recipe requirements & steps, and the sheer amount of resources to build anything. I'm at MV stage, AE has been unlocked (and...
  9. Golrith

    Request - Mod to disable cart derailing

    Looking for a simple mod that removes the derailing mechanic. Carts end up being a key part of my modpack, but the derailing gives unnecessary headaches (even with tracks that slow down carts).
  10. Golrith

    Ask a simple question, get a simple answer

    Thanks, I never even considered this mod. While I love the block break particles, the rain blobs just don't appeal to me.
  11. Golrith

    Ask a simple question, get a simple answer

    Which mod turns rain into a small cube with a spreading animation on landing? Need to disable that effect, overrides Dynamic Surroundings. I updated a ton of mods, and that started happening.
  12. Golrith

    Ask a simple question, get a simple answer

    That wiki is out of date. You can no longer automate with adjacent chests.
  13. Golrith

    Ask a simple question, get a simple answer

    Is there a mod that disables carts derailing?
  14. Golrith

    Ask a simple question, get a simple answer

    I'm looking for a 1.12.2 mod that adds trophies, as in a trophy stand that holds an item or block that cannot be interacted with. I'd like to give these out as part of a questbook. I can't seem to find anything obvious on Curse.
  15. Golrith

    Modding partnership

    Cool, I'll check it out as soon as I can.
  16. Golrith

    Looking for "Alien" (not xenomorph) mobs

    They are basically remodels of the spider, about the same size too. Also adds Super Mutants from Fallout and various others. Bit of a mix.
  17. Golrith

    Looking for "Alien" (not xenomorph) mobs

    I'm using TechGuns that has Alien Bugs from StarShip Troopers, but I'd like to add more variations. TechGuns is not a lightweight mod, but that's fine as that's a core mod to the pack anyway. Mowzies might be an idea for any explorers. I did look at Lycanites, but established I'd have to disable...
  18. Golrith

    Modding partnership

    Nothing that I could see. I eyeballed, and searched for the block name (slimy) and mod name as usually they are referenced in errors.
  19. Golrith

    Looking for "Alien" (not xenomorph) mobs

    Does anyone know of any lightweight mods that adds alien mobs that are not just reskins of zombies?
  20. Golrith

    Modding partnership

    Okay. Built a large area of the block I'm using, upped the Entity Limit in the config to match the Polluted Earth config in my pack. Still nothing happening. No spawning :(