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  1. Golrith

    Modding partnership

    If the config is sand, then all sand becomes the spawner. (naturally you wouldn't do that but use very specific blocks, but that's down to the mod user/pack maker). That's assuming of course that existing blocks can be modified like that, otherwise it would be new blocks that inherit the same...
  2. Golrith

    Modding partnership

    No. A separate mod that allows you to specify a block in the config to turn into a "spawner" (similar to PE) with same config options on rate of spawn and mob list. Even more amazing if you could configure up to 8 blocks with their own independant rates of spawning and spawn lists. An...
  3. Golrith

    What Do You Wish You Could Do Better in Minecraft?

    Stop getting hooked making packs, and actually play the damn game :P
  4. Golrith

    Manufactio - Minecraft/Factorio hybrid

    Version 0.85 pending approval on Curse Pollution update: Polluted Earth generates from Sulfuric Pollution when it rains - default rule Starting at 0%, every 30 days the chance for polluted earth to spread itself increases by 1% to a maximum of 5% Starting at 0%, every 15 days the chance for...
  5. Golrith

    Problem Twerking trees

    I'd have though it would have been more immersive if the player started in a collapsed mineshaft (providing some initial wood/planks), then when you dig a bit further, opens to a small cavern with some pre-grown trees, handul of grass blocks, lots of coarse dirt, 1 block of glowstone for light...
  6. Golrith

    Modding partnership

    I'd thought of something like that too. A world eater block that munches it way through everything, and the block it "eats" determines what it replaces with (with an option for unknown blocks to be replaced with a default). Trying to build a base without it getting "infected" would be a challenge.
  7. Golrith

    Modding partnership

    Could I trouble you to consider another mod? Some of the code would be similar to Polluted Earth. A mod that has a selection (say up to 8?) configurable blocks that each have their own mob spawn chance and mob spawn list. Reason for this I'm finding that the Minecraft Spawners are not ideal to...
  8. Golrith

    Ask a simple question, get a simple answer

    This may not be a simple answer, but is there a way to automatically despawn all hostile mobs say every day at noon? I think game world is suffering from stuck mobs filling the mob cap limit, as not really seeing hostile mobs. Sure I could switch to peaceful and back again, but it would be...
  9. Golrith

    Direwolf20 pack - what mods to turn off?

    You could also try and do the opposite. Manually add VanillaFix. That helps performance and load times drastically.
  10. Golrith

    Modding partnership

    Just to confirm, in case you didn't see on Discord. This appears to be working now, many thanks for your work on this. Feel free to upload to Curse at your convenience.
  11. Golrith

    Blood Sweat and Gears: Behind the Scenes. [Packbuilding help/dev thread]

    Discord seems to work well. I'd never used it, but gave it a try, and it really helps. Happy to assist too, even just to bounce ideas/problems off.
  12. Golrith

    Blood Sweat and Gears: Behind the Scenes. [Packbuilding help/dev thread]

    Always love creative worldgen. Thought I'd try them out with different textures in my modpack: Dykes: Crystal Spires as "Super Alien Spires" (my pack uses Ruins mod to generate alien bug nest/spires around, so I thought what would these crystals look like as super nests?)
  13. Golrith

    Modding partnership

    Repeated my test in a new world. The PE is now spreading (again, same settings, up to day 51, started to see it spread), but no mob spawning at all. Half fixed?
  14. Golrith

    Modding partnership

    I don't think the duration % increase is working. I set up a test PE platform, surrounded it by grass. Game start, no mob spawning, no growth, as per the config - perfect! Used NEI to advance to day 11, so based on above config, should have 2% mob spawning, and 1% growth. Waited ages, nothing...
  15. Golrith

    Modding partnership

    Got a crash :( Description: Exception ticking world java.lang.IllegalArgumentException: bound must be positive at java.util.Random.nextInt(Unknown Source) at alexiy.polluted.earth.BlockPollutedEarth.updateTick(BlockPollutedEarth.java:44) at...
  16. Golrith

    Modding partnership

    I'll give it a test. Just a thought, is the time elapsed based on the current game MC day number, or from when the mod initialises? Just thinking about existing worlds and the effect for players. Another thought, mob spawning, is there a test/check in place to stop spawning entities when the...
  17. Golrith

    Modding partnership

    I'm using Pollution of the Realms. Sulfur pollution eventually rains out and turns blocks to Polluted Earth, so a players industrialisation causes the eventual spawning. Edit: #1 and #3 would be ideal, especially #3. I can set it to 0% at the start, then introduce time based difficulty, so...
  18. Golrith

    Manufactio - Minecraft/Factorio hybrid

    Version 0.84 has been submitted to curse, pending approval Version 0.84: Pollution Update: This update tames pollution which will help at all levels of the game. I'm looking at possible enhancements to the system. Pollution can now be recycled for a chance of useful items Sulfur pollution...
  19. Golrith

    Modding partnership

    Would it be possible to ask for some tweaks. Mainly configurability. In my modpack, one constant feedback I'm getting is that it's difficult to deal with early game, as tech is not available that'll help with how it spawns. Could you add/change: 1) Set the spawn & growth rate config options to...