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    Recent Events Discussion (RED) Thread

    On Easy Crafting: Lepko seems more or less gone, but there's some new work by me and makotech222 that makes it perform a bit better (returning results in good time unless you have Steve's Carts). It's available in source code in makotech222's repository, but we haven't released a build - would...
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    Recent Events Discussion (RED) Thread

    Moving blocks without having to build your stuff out of frames? You mean like Redstone In Motion (now Remain In Motion) has allowed since Minecraft 1.5? Sorry, just feeling a bit ignored.
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    Recent Events Discussion (RED) Thread

    I'm sort of looking into doing a left-handed rendering mod.
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    Recent Events Discussion (RED) Thread

    The Forge people could do a breaking release based on 1.7 to add registries to everything. IIRC Ted80's mods let you use old biome placement with the new biomes.
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    What's new in modded minecraft today?

    And it seems I messed up with that RemIM release. Sorry all, re-download it please.
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    [1.7.10] Remain In Motion - Block-moving mod

    New update out: v2.7.0 - The No More Screwing Around Update Download: Curse Github + Added GUI-based configuration to blocks carriage drives + Carriage motors can push blocks away from themselves + Added special-case handling for rails + Added visually compatible icons for directional carriage...
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    What's new in modded minecraft today?

    New update for Remain in Motion, developed by me and @da3dsoul: Download: Curse Github v2.7.0 - The No More Screwing Around Update + Added GUI-based configuration to blocks carriage drives + Carriage motors can push blocks away from themselves + Added special-case handling for rails + Added...
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    What theme of packs would you like in 1.8

    On 1.7.10 with 200 (admittedly light) mods, I get quite respectable performance without having to resort to Fastcraft or Optifine (I do have CoFHTweaks though). I got around 60%-ish? the frames per second on 1.8 as on 1.7. (I don't know how accurate the results are, it's been a while since I...
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    Recent Events Discussion (RED) Thread

    I'd guess that must have been with a more recent MFFS than the one in Tekkit Classic - at least, I couldn't find any mention of it in the Tekkit Classic wiki. For the first case, we already have an IMC blacklist command: FMLInterModComms.sendMessage("JAKJ_RedstoneInMotion", "blacklistSoft"...
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    Recent Events Discussion (RED) Thread

    It seems like MFFS in Classic only had the zapper upgrade, which hurts you only while touching the force field - not while inside it.
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    Recent Events Discussion (RED) Thread

    After further testing, both methods work. Screenshots of method 1: And method 2: Back in Tekkit Classic I usually crossed shields by abusing nether portal cross-linking, so there's that too.
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    Recent Events Discussion (RED) Thread

    Remain In Motion should be able to get through the shields. Possibly, that could be accomplished by moving shield blocks out of the way, but even if not, a translocator and template/snapshot carriage setup with an empty space for the shield would let you move blocks and entities across the shield.
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    What theme of packs would you like in 1.8

    1.8 is likely to have a sparser set of available mods - many, myself included, have no plans to port our 1.7 mods to it - so we'll have to see what's available. I wouldn't be surprised if 1.8 packs tend towards a more vanilla feel.
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    System configurations that work best with minecraft ?

    Java isn't really at fault for most of the bad performance. It's about 10% worse than optimal C++, I heard. What's wrong is that Minecraft is just terribly written in general - things like Optifine and Fastcraft help with some of it. Other things are too central to change without breaking every...