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  1. X

    Ask a simple question, get a simple answer

    No, because as I said it turns lead into gold, not into silver.
  2. X

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    Railgun is 164 blocks, sonic weapon is configurable and defaults to 128 blocks, arrow gun is 10+2*log2(torque+1), laser gun is 256 blocks, freeze gun is 64 blocks, AA gun is 128 blocks, and air gun is 10+2*log2(torque+1) from a quick peek at the source. A quick look at the source indicates it...
  3. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes GT modifies the recipe but it's still the same tool, one is the GT style tool, made by crafting a pickaxe head and a rod together to create a tool from GregTech, but the other is used by combining the tool head recipe with a couple of sticks to create the one from thaumcraft, that's what I...
  4. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Damascus is T2 iirc, try a T3 material, thaumium is probably the best in terms of cost/usefulness, it's basically just a better iron. Remember you can make vanilla style thaumium picks too, which just take one durability per block regardless of hardness, very useful those are for hard blocks...
  5. X

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    Only kind of though, as to contain a dragon you need at least 2MiW of power as mentioned previously, and that is a range of 242 blocks based off a quick calc, the 0.5MiW for the wither is 50 blocks as an aside. The max range by default is 128 blocks for reference, so with default configs the...
  6. X

    Confusion with Logistics pipes autocrafting

    LP supports autocrafting, and Infinity Expert chose to remove the botania powders from counting as dyes, they're normally oredicted.
  7. X

    Confusion with Logistics pipes autocrafting

    For non-consumables, maybe go for just using the recipe and telling it it gives a mortar and pestle as a byproduct? Pretty sure that's how you're meant to deal with the case of buckets being left over for recipes so it could work here. At least as far as LP recipes go here.
  8. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    No, I've done the maths before and once you hit purified ore the choice between things like the pulverizer and putting it through a sifter is fairly simple to work out, and for the gems with tiered quality? The sifter is strictly worse for dust, and only marginally better for gems, 0.795 average...
  9. X

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    I generally just ignore warp because the only effect I really find annoying is sun scorched, most of the others are relatively easy to deal with, except for eldritch guardians anyway but they get easier the stronger you are. Sun scorched is just annoying.
  10. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I can't double check now but I think it's based off a range limit of everything within three blocks of what you use it on, as mentioned you'd want to check in-game to be sure.
  11. X

    Big Reactor Optimal Points

    The relevant line of code is here, specifically the efficiency formula is 0.75+0.25*cos(RPM/(45.5pi)), so actually you should have your peak about every 898RPM, however as the equations use rotor speed elsewhere you can see a peak above that due to the increased benefit from speed outweighing...
  12. X

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    So just to double check, that is a drain right and your texture pack just happens to erase the drain circle from appearing?
  13. X

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    Addon tip, using bees you can turn nodes between hungry, normal, tainted, and pure, so you don't even need to deal with taint if you don't want to. On a different note, does anyone know if there is anyway to do something like Mapwriter's waypoint categories with JourneyMap? Since that's what I...
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    MineTweaker/ModTweaker - A help and suggestions thread.

    So as mentioned you need addRecipe, not addrecipe, more significantly you need to specify both an input and output item, as is you're just giving it one item so it can't work, you'll want something more like this. mods.bloodmagic.Altar.addRecipe(<minecraft:wheat_seeds>...
  15. X

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    Protip, water works to negate TNT explosions, and entropyinium care about the TNT not whether it explodes. Drop the TNT into water and you shouldn't need any fancy blast protection to worry about safety.
  16. X

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    The hourglass from botania maybe? I think they are fairly easy to make, not sure how much regrow rh changes things though.
  17. X

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    You've also made sure to setup the TE machines input sides correctly right? That said it's possible somewhere in the updates of TE and AE2 that just doesn't work anymore and you'll need a buffer and some more complex piping.
  18. X

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    Oddly enough the MFR laser is actually easier to get then a quarry, you'll need a vat and a sawmill to get plastic sheets but you should already have the latter and the form isn't particularly hard at all, MFR recipes are basically unchanged really. The main issue is you need pink slime, while...
  19. X

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    Yeah whether a chunk has ores or not is random, and the vast majority do not, I think I checked nearly 20 chunks in my expert world before finding one with ore, really got to check sometime if turtles can use core drills. On a not really related note but because I'm thinking of it, you may have...
  20. X

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    As a couple of lightning based power systems out there, it doesn't actually care about lightning hitting it. How it works is during a thunderstorm, or at one tenth chance while raining it rolls some numbers based off the size and height of the lightning rod/fence and if it decides to go ahead...