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  1. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You're missing a key piece of info, it's something like 8 people working together with the goal to rush tech, there's no way you could keep up alone really, even if you played non-stop since release.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Don't worry, Chromaticraft isn't getting in, I just mentioned it because it has tile accelerators and you'd need those to have a chance of filling an ultimate battery before you die of old age.
  3. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    But 20 stacks / 3 is ~7 stacks, and void seeds are set in the script to give 3 nuggets so you should only need 3 per ingot. If it's actually only producing 1 nugget then that's a bug. I mean it's 3 metallum for 1 nugget, something should've been fishy there, 1 metallum should equal 1 nugget in...
  4. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So you dislike the infernal furnace for some of the other automated furnaces, doesn't modify that the furnace is capable. For golems it's just part of the thematics which are different with the scripts than for straight thaumcraft, some things are just more techy. No idea what you needed 7...
  5. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Bellows are basically useless for speeding up automated alchemy though, the limit on speed very quickly becomes extraction rate with alembics which bellows don't assist with as they enhance burn time, not extraction rate last I looked into it. The Infernal Furnace has it's primary purpose as a...
  6. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Bellows: Part of a thing to make the infernal furnace a tad less powerful by moving the three levels across three different tiers iirc. Magic glass with brains in it? And the warded glass has been cheapened in 3.2.3, should be 8 and only a good circuit now, screwed it up originally. But yeah...
  7. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes, testing indicates both player heads and mob heads seem to.
  8. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The most notable T3 material to look at probably is Fluxed Electrum, got max speed so 32000L/s at normal and 48000L/s at large, durability isn't that high unfortunately but when you account for the cost to make it's dirt cheap, just electrum and redstone which combined with still being T3 and...
  9. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Depends how you define best, HSS-E is a different but viable choice to HSS-S, about 70% more durability but only about 70% of the speed, both T4 with the same damage though. There's also the two T5 materials, although both are expensive in their own way, naquadah alloy has an optimal flow of...
  10. X

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I know the forge loading screen will look fine, because I've seen many reports of what I think is the same bug, including on my own computer across many different packs, disabling the splash screen consistently fixes it. So does F3+T, for that you have to actually be currently loaded into a...
  11. X

    Ask a simple question, get a simple answer

    So obviously there's the drums from XU, other than that the two that leap to mind are FFS which caps at about 21 million mB iirc, for a 13x13x13 size, and Chromaticraft. Chromaticraft caps at 2 billion mB from a quick glance at the code, needs about 5 stacks of crystal tanks connected together...
  12. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Rarer stuff come up later but they're more expensive too, ignoring coin bags every coin from all the bronze age quests combined wasn't even half the cost of a single purchase of iridium last I checked.
  13. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Really? That's odd. According to what NEI says for me however you can't really, however the process and requirements for you as you basically can. Notable Requirements Plastic production and stainless steel for machines Make a HV chemical reactor EBF that can take HV voltages, multiple amps of...
  14. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah, we should really tweak that or at least add info. But you'll need to research steel transmutation or fabrication or whatever it's called, to do that you'll first need to scan iron for thaumium, then get gold transmutation and I think that'll unlock wrought iron creation which needs to be...
  15. X

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Not sure if Regrowth does it as I think I might've done it on my own but in the config folder check splash.properties, enabled should be set to false. That should fix the issue, the F3+T also works but has to be done every run.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That was actually tried, although just with remapping BP basalt to PR basalt, it failed to achieve results however.
  17. X

    Ask a simple question, get a simple answer

    At least according to the LP wiki the Mk 3 is ludicrously better than the previous, Mk 1 is 1 item every 5 seconds, Mk 2 is 1 item/second, and Mk 3 is 1 stack/tick, so yeah Mk 3 is around 1300x faster than Mk 2 supposedly. Can't remember how fast they are in practice from my world.
  18. X

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Slime balls don't actually shortcut rubber production, they just prevent the need for rubber trees, as you can extract them for two raw rubber dust or smelt them to get sticky resin for three. So yeah, just provide an alternative for the basic resource farm, should be totally fine balance wise.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Slimes spawn in slime chunks, the slimalyzer helps find them, you'll need a slimeball to make it along with 6 iron and a redstone dust but slime chunks are definitely an option. Yes the coke oven needs LV now, note however that a new machine was added called the charcoal pit, an early game GT...