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    Bug Can't log into forums on Chrome/Firefox

    As stated, when I try to log into the forums on Chrome or Firefox on Mac nothing happens, the page reloads and I'm not logged in. No error messages or anything, and I do get an error message when I enter the password wrong, I'm just not logged in. Currently logged in via Safari which is how I...
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    Share your progress on Infinity Evolved Expert Mode

    I worked it out in another thread but some people might not follow that so here it is, the costs of the creative mana pool, portable tank, and energy cell. When given multiple choices for what to use I put what I'd use, for example fused quartz over hardened glass. Sorted by amount needed for...
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    Ask a simple question, get a simple answer

    So the items are tiered as known so I'll do them in order, anyway just working them out using 2.4.1. Not really sure how you want this done so just doing it by first and final-ish level ingredients, that being defined as what I consider the simplest relevant form. When given multiple choices for...
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    Ask a simple question, get a simple answer

    Any railcraft anchors? I know they can potentially cause crashes on world reload.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Technically not quite true, Ironwood was always obtainable with thaumcraft, infused metallum crops should be able to get you any variant of iron. On a different note most of the TF materials should actually be obtainable with thaumcraft in 3.2 for anyone interested.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah GT adds recipes automatically for a lot of things, even if you can't get said things. In the case of pyrotheum (once the crafting recipe is in) the recipe centrifuge recipe works as predicted, it just splits it only what is required to make it.
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Common myth, it doesn't need passive mobs. No need to confuse people by spouting falsehoods, go in and actually test for yourself if you don't believe me.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What do you need pyrotheum dust for? It shouldn't be needed in 3.1, and in 3.2 it definitely has a recipe.
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    Share your progress on Infinity Evolved Expert Mode

    UU + Lightning rods is my preference, sure it takes ages to get going but a few XU or Ender IO generators will last you a while. So yeah, I didn't really do much at all with IC2 reactors in this pack, just got a few with a design for maximal uranium -> plutonium production.
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    Share your progress on Infinity Evolved Expert Mode

    Not blutonium, plutonium, Big Reactors was modified to require an RTG pellet per fuel rod block, so your basic 5x5x5 reactor with an X of fuel rods in the center? That's 15 RTG pellets, blutonium is unneeded, it's the piles of RTG pellets you'll be wishing for. Turbines are similarly horribly...
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    1.7.10 HQM/Survival - hypovolemia - something bloody [Open Alpha]

    Hostile mobs should work for that.
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    Share your progress on Infinity Evolved Expert Mode

    I'd more avoid it because of the extra effort required to modify whatever you add to fit, Big Reactors is very heavily nerfed after all, requiring huge amounts of plutonium to create them so just adding another reactor mod would almost certainly make things much easier when it comes to high rate...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Each tier halves time while quadrupling EU/t requirement right? and it's an LV recipe while the machines max at IV, so that's still four tiers above possible. NEI says it takes 444,596,224 EU at 32 EU/t, which should work out to about 13.9M ticks and 695,000 seconds but the tooltip says 40.96...
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    Share your progress on Infinity Evolved Expert Mode

    MFR laser drill is NEI compatible iirc, just look at uses for the lens or recipes for the ore and it should show up.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah, that's one way around the issue. Just remember, thaumcraft is supported by NEI so check NEI for everything, really just do so. Like always read the thaumonomicon to check the recipes, really need those basic quests submitted to at least guide through the warped initial progression. On...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    To be fair you won't need that much progression for transmutation, all you need is to get a compressor and you can create a wand. Some of the other stuff? Not so simple. Of course I also set it so you can't craft a wand until after you have a thaumonomicon, because hey, why not?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Magnetite is unusually common because there are two magnetite veins, an iron and a gold version. Underground limonite and pyrite are rather common. Your best bet is probably the nether for tetrahedrite and the end for cassiterite, think the first is right and tin veins seem stupid common in the...
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    Ask a simple question, get a simple answer

    It got Automagy? That has a spawning system for nether mobs, pretty sure ghasts are an option. It'll be faster than shedding or the necromancy tablet, the latter is one mob per minute and the former makes that look fast.
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    Mod Feedback [By Request] RotaryCraft Suggestions

    Aww... Guess I'll never be blocks of fusion plasma to power a thermoelectric generator from Immersive Engineering then. But yeah, that reason makes sense, still think blocks of fluids with various horrible effects based off the actual liquids could be interesting. Although I thought those mods...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think it's just a little bit of quest cleanup left, that seems to be what the publicly viewable checklist shows.