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  1. D

    Closed Fluid Cow limit?

    As stated earlier in the thread, there is a cap to how many mobs can spawn. Either move them, capture them, or kill them to get more to spawn.
  2. D

    Closed Compressed mobs do not "expand' in grinder

    I'm not really concerned about this, it's not a game breaking bug and even if it was a defect in the code I'm still not worried about it.
  3. D

    Closed 2.5.3: yellorute ore cant be smelted in utilmate furnace

    Oh right, I had someone else ask about that furnace in another thread: It works with all furnaces in 2.5.4: https://sx.artdude.uk/hotlink-ok/darkosto/gY0r-91a76-1470889215.mp4
  4. D

    Closed 2.5.3: yellorute ore cant be smelted in utilmate furnace

    No worries! Glad to help. All updates are posted as Betas for about a week to make sure no game breaking bugs are found before calling it "Release" to prompt users to update.
  5. D

    Closed 2.5.3: yellorute ore cant be smelted in utilmate furnace

    This was fixed in version 2.5.4, when you say latest version what do you mean? https://sx.artdude.uk/hotlink-ok/darkosto/BIgC-18ce8-1470884750.gif
  6. D

    Closed Compacting Drawers - Limestone & Marble Stones unsupported

    Of course they don't. The items that can work in a compacting drawer has to be able to craft into a limestone block and back into individual stones. 75% of recipes do not work like this and have to be done custom. This is not a bug as much as it is a feature request. The only reason Ore...
  7. D

    Closed 2.5.3: AE2 disabling channels error

    I'm a bit late on this response, but I cannot support users changing configs. I'm only taking responsibility for the config changes I make.
  8. D

    Closed 2.5.3: Thaumcraft

    I believe this texture was removed in 2.5.4
  9. D

    Open 2.5.3: HUGE lag when oping inventories

    I have not had this issue at all, and I have yet to encounter anyone else who does unless they have a computer barely able to keep up with the pack. What are your specs? Got a log?
  10. D

    Closed 2.5.4: it wont let me play it

    "It won't let me play it" and "i installed sky factory and i launch it and it says unable to launch what do i do" are not good ways of relaying information for us to fix whatever issue you may be having. We need logs, more information, etc. I'm closing this issue. If you need help please...
  11. D

    Closed 2.5.3: ex nhilo artificial hive won't craft

    If there is no recipe, then it is turned off.
  12. D

    Closed 2.5.3: does not work sieve and not the Russian text appears correctly

    The only way for mods to add other languages is if someone requests it from the mod, or does the translations for the mod author. Ex Nihilo is not being actively worked on for translations. As for your sieving issue, you're using the wrong sieve. You need a regular sieve, not a heavy sieve.
  13. D

    Closed 2.5.3: Tinkers Construct pickaxe bug

    I turned off auto-refill by default in 2.5.4.
  14. D

    Closed 2.5.3: DE energy core doesn't save energy on map restart

    I honestly have no idea. But, the fact that it's not in every single world is at least good news?
  15. D

    Open 2.5.3: Ender IO Travel Anchor Flashing, Failing Randomly

    If EnderIO fixes this, then it will be fixed for the pack. If not, then unfortunately I won't be able to do anything about it.
  16. D

    Open 2.5.3: Missing item: Cable Facade - Grass Block

    I'll take a look to see what's going on
  17. D

    Closed 2.5.4: Infinite Lava/Iron

    Fixed in 2.5.5 (Was a problem with Chance Cubes and that particular reward, is updated to fix this)
  18. D

    Closed 2.5.4: Infinite Lava/Iron

    You do understand that I am the only mod dev on this pack and I spend a very large number of time on this modpack fixing bugs and duplication glitches, right? You also have probably missed many of the threads I respond to and fix in future updates? I'm sorry to tell you, but aside from working...
  19. D

    Open 2.5.3: Steve's Factory Manager + Ex Nihilo

    That's a really good question! I'll have to talk to the mod dev about this.