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  1. Freakscar

    In your next Direwolf20 build, will you bother with IC2?

    Afaik, that's only possible in Creative Mode. Survival uses up the research-paper when rightclicked.
  2. Freakscar

    In your next Direwolf20 build, will you bother with IC2?

    All the better. Makes the whole "Where does MPS in terms of progression fit in" discussion obsolete. *shrugs* I just question the need for yet another onTop-system in order to USE something. If I want to build me glider wings, I gather the resources (whichever those may be) and build them...
  3. Freakscar

    Alternative ways to auto-Kill Mobs than Turtles (possible)?

    What abou the Glacial Precipitator? (http://thermalexpansion.wikispaces.com/Glacial+Precipitator) That would be automated snowballs w/o the need of a blockbreaker.
  4. Freakscar

    Haven't been here long but

    I can't get my head around this. You wrote, that you miss a dedicated "Free for all" (or similar) section in this forum. This forum, which, as we all know, is dedicated to one overshadowing topic: Minecraft and specifically the launcher/modpack called "Feed the beast". Where did this thread...
  5. Freakscar

    Can any machine plant a rubber tree without humus?

    I'm 99.9% sure that I watched a video (linked from this board here) for a machine that did exactly this. Not specifically for rubber trees, but definitely automated planting/bonemealing.
  6. Freakscar

    In your next Direwolf20 build, will you bother with IC2?

    Just as a thought: Does it have to fit in between the already existing armor-options? I mean, there are several options when it's down to "I want to fly. Period." and stuff. Why fit it in between and not let the MPS be an alternative option? That would in turn mean, you could "level" the costs...
  7. Freakscar

    32x [32x] JohnSmith Technician's Remix

    I'm tired, so here's a literally tiny tweak for XyCraft: A new icon for sulfur goo. Yes, that's it. ;)
  8. Freakscar

    32x [32x] JohnSmith Technician's Remix

    Answering my own question: Yes, it is wrong indeed. Must've overlooked that one last time. Anyways, here's the "fix for the fix" I posted on page 22 (that attachment is removed by now). This one should fit the soldering gui - at least it worked correct in my game. ;) Texture:
  9. Freakscar

    LP's and You/Youtube

    Just to throw my 2 cents about wikis versus videos in here: I see it like this: Wikis are, when done, more along the lines of "This is a Wrench. It is made from these ingredients. You hold the wrench like this. You use it to do *stuff* with it." Where "stuff" usually ends with about two, to...
  10. Freakscar

    32x [32x] JohnSmith Technician's Remix

    I borrowed from the Enderstorage (because I lurv the new design to pieces^^), so credit to the maker of those, really. I merely cropped and cut. ;) block_textures.png item_textures.png obsidianchest.png
  11. Freakscar

    32x [32x] JohnSmith Technician's Remix

    Just to make sure: I posted an update (which, of course, may not yet be implemented into the actual pack) on page 22. Is that one wrong, too?
  12. Freakscar

    Have to say it: Your avatar is pure awesome. ;)

    Have to say it: Your avatar is pure awesome. ;)
  13. Freakscar

    Difference between gates?

    Depending on the distance between your arboretum and humus, you may want to use both - a normal gate to check for resources and an autarchic gate to pulse (read: pull) whenever it's below a certain value. I think the gate at the arboretum will show a setting like "<25% resources" or similar. Let...
  14. Freakscar

    32x [32x] JohnSmith Technician's Remix

    In case you are refering to the tint of the warded glas, that's actually done by the mod, not the texturepack. This is a comparison between vanilla warded glas and JSTR warded glas. See the tint stays the same in both versions? If you go and have a look at the ss_world.png you will notice...
  15. Freakscar

    32x [32x] JohnSmith Technician's Remix

    It's not a stupid question at all. Feel free to ask about details via pm. The quick'n'dirty way to change (or add) textures is as follows: 1. Navigate to your FTB / MC installation folder and locate the "texture packs" folder 2. Inside you have all the different texturepacks you have installed...
  16. Freakscar

    Barrels & RP2

    Either get rid of the relay or place another retriever in between the relay and the barrels. Retrievers pull from inventories connected to them by tubes 'directly' but cannot pull from another tubesystem it is not connected to - meaning the relay - tube - barrels part, as that is considered a...
  17. Freakscar

    32x [32x] JohnSmith Technician's Remix

    Added in the Whistle Tuner. ;)
  18. Freakscar

    32x [32x] JohnSmith Technician's Remix

    Y'know.. it's the how, not the why. In fact, it was THAT easy to fix those (easy to overlook - we're talking about dozens of quite similar, rather small rail textures here) errors that I did, what you could've done in the first place. I opened up the originals to compare, tweaked the four errors...
  19. Freakscar

    Irony with Numb3rs and FTB

    Well, all the better - then the Nobel Prize at LEAST it shall be! To the blackboard! *cue batman interlude theme* ;)
  20. Freakscar

    Irony with Numb3rs and FTB

    Hence my reference to the Nobel price. On top, if it was THAT easy to solve this problem (as Blackholegod made it look), this would not be considered a problem in the first place - or the other way round, there would already BE a mathematician that would have earned said price. What I mean is...