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    [1.7.10]FTB Blood N Bones 2[Tech][Fun][Death]

    BillyLiarGoat567 :D
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Youre welcome, ill check the teleport pads tomorrow. If they dont work : You want to go up from the stargate :D
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Glad you like. And - Oh how i know that. I stopped counting sheeps for sleep and started planning on "what to build tomorrow" :D I try to keep up the good work while i work on hypovolemia :)
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Correct. Theres also Xuautocrafting but it sucks. The Crafters are more meant for the stage where you automate the broken metal stuff :=)
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Desh is allready used for alot of things. 90% of EIO is using it, which makes T2 a whole new approach to base design after t1 :) Whats the "thingy" ? And if you liked adv. generators, look at the nuclearcraft fusion, its awesome! Easy 100k+rf/t
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    Blood N Bones [Hardcore Survival]

    http://forum.feed-the-beast.com/threads/1-7-10-ftb-blood-n-bones-2-tech-fun-death.113823/ Its allready there! *just for the lols*
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Servers should have a /log directory too...
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Without a crash report i could do some hand reading or babble about a lunar eclipse in conjuntion with mars ;)
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Just double checked the coords and they are correct. Ahhh its easy. You made your world before the map with the other stargate was in it. Dive into maps/default and copy the dim -112 over to your save!
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Stirlings on hydrogen. Also dont decompose cobble. Check page 21 ;)
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Too late! But kudos to a very creative finding :) https://github.com/MyM-ModpackTeam/GalacticScience/commit/5da890fc412c106341013149703b7051c130faa8
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    a half stack just made 1.7m rf oO that needs a nerf! Looks like the controllers for the gas turbiens will require desh in 1.4.9 ;)
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    EIO Tanks work for that ... propane, interesting.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Aye ;) Esc-open to lan-enable cheats then /hqm edit for cheatbook.
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Minechem uses a chance system for many items. So you might see nothing while throwing in 20 tyrian, but the 21th could give something nice ;)
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    They dont work like magnum torches. What they do is a (expanding) 8*64 beam ... thats alot of light ;)
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Base 1s benefit is the microscopt, which decomposes nicely. Base 2s benefit is the quartz ;)
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Your endgame powersource is a nuclearcraft fission ....
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    Listed - 1.7.10 - HQM/SURVIVAL - Galactic Science - something fresh!

    Theres a reason its sparse ... if you could make them yourself the whole power progression would be worthless.