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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Regarding use golems: i "use" them to plant saplings for my treefarm but i'm guessing you want to do something with the shears? i find "use" golems a bit hit-and-miss, sometimes they can do stuff but often times not =_= i wish they were all-powerful and they could use wands and queue up orders...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I like your dedication :D i've no idea how to get nether wart but i'm suspecting it has something to do with the nether, please don't spoil it for me i'll just have to explore the nether a little bit more, i already explored the nether lands a bit but didn't find much nether warts, i do have one...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Voiding isn't exactly early game so i recommend doing something with essentia crystallizers or something or maybe i was just too slow to go to the nether lol. You can use alchemical furnace to get praecantatio from greatwood or silverwood logs and then the alchemical centrifuge to get potentia...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'll try again with hoppers this time, right now it is gamble: sometimes it works but most often it just does damage making it useless. It gets pretty old having to carry around 20 flint and steel to make like 5-7 use cores at best. Thx for the tip :)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I agree about too much stuff in MV but with the amount of resources i have now going to MV or even HV shouldn't be an issue, i'm just content with what i have, i just need more amps of eu so i can run everything at once. Only small batteries for LV is a huge bummer for me though, i thought acid...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Seems you can use the fusion reactor to turn hydrogen gas + molten neodymium into molten europium, you can then use a fluid solifier to turn that into a plate or ingot etc. 24576 eu/t for the fusion reactor though. There is europium ore but i'm not sure if it spawns or not, if it spawns it...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I infuse all my golems into their advance versions as of late, it isn't that hard and the process is pretty streamlined but not automated yet. I even upgraded my crafter golem (empty core) with two earth upgrades but it still didn't help, so at the very least: If golems are lethargic, no amount...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah, i was having an internal struggle: should i go the wood route with wooden shovels? or go cotton route ? I didn't think about the crafting table, anyways it was a learning experience and now i know how to automate crop farming, even pam's harvestcraft crops works :) It opens up a lot of...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I finally got around to automate cotton production for making bronze that i'll probably macerate a lot of to get tin without using sand or glass, i'll also get the copper this way which is nice. BUT for some reason the thaumium golem under the left golem's workbench isn't any faster than the one...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Isn't it like 105% effecient? (5% is gained when doing the conversion by using chemical bath 11500 eu to generate 12000 eu) I guess you mean totally, from the start, yeah i guess so but i already macerate netherrack which gives me redstone so sulfur is free to me. If i count in netherrack...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    haha yeah, i don't remember who wrote it but i was inspired :) I'm sad that batteries TOO are gated behind higher eletrical age, i wish it was just the material, so lithium would be HV and acid is LV, and the size wouldn't be gated. Makes more gameplay sense to me but higher eletrical age might...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I dunno, i just like the idea of recycling batteries and stuff :) i read somewhere about someone using the one-use batteries and doing this recycling stuff and it seemed cool so i want to try and do it myself hehe. I also like the fact that one-use batteries can be stacked up in your inventory...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I raved about the industrial revolution but i still haven't built lines for constant bronze/tin/copper production and i noticed that several of the acid batteries are gated behind higher tech because of battery buffers of different voltages require higher eletrical age stuff. So a 32 volt acid...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Haha :) i see it as a challenge because the game is supposed to be played with you active in the game, if you're not generating enough resources you need to increase your generation by building more/bigger machines, just letting the game run in the background artificially inflates your resource...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I like your stance of not letting minecraft run in the background, imo it is kinda cheaty :)
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Look what i found (picture) :D finally! the industrial revolution can begin :) EDIT: After mining it all out: This should give me over 25 stacks of battery alloy which is much more than i need :D (last picture, lots of tetrahedrite and some stibnite (each stibnite gives about 4 times as much...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Transducer, is that the thingy that energizes the node? i think it has a risk of damaging the node seeing how the nodes aspects go to 0 and the thaumonomicon mentions it. Isn't there a block in TT or something that can move nodes without damaging them? I haven't explored the TT content yet...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Making progress on my automation, now i want to figure out how to split essentia, say 10% goes left tube and 90% goes to the right tube so i don't have to crystallize all the excess essentia (or simply voiding it) can i do that with TC tubes? with suction? I've added a picture but it doesn't...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I hope the inventorium works with iron chest mod, i would find it to be a fun challenge to get it to work nicely and it is a little minecrafish when i have to combine mods in funny ways to get them to play with each others. Where as AE2 seems pretty straight forward in giving the ultimate item...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Here is a quote of the patchnotes: Seems so, automagy version 0.25, you should read the patchnotes haha :D I don't really need to i guess because i'm stuck with the older version, i think i'll switch if you hit a a new minecraft version instaid of 1.7.10, that must be a really huge change and...