Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I lost my tools several times trying to manually craft stuff in the forestry workbenches when i craft the blocks for the bronze blast furnace. ='( BTW how i get nikolite? i'm interested in the 16amp cable, does the ore for it spawn? I cannot find it in the gregtech ore guide (i guess its just...
  2. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    But has anybody been able to unlock aluminium duplication? it might simply be a bug. I guess there is no problem with the code, you just want to discover the hidden way of acquiring all the components necessary to reveal the aluminium research. i give up lol. Have you asked about the knowledge...
  3. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I dunno myself, this is just half the code needed or even less if we count in minecraft as well to go down the the source of the problem. Everything seperated by decimals in this code is another argument to the original function (does it even return anything?, maybe this is a "procedure"?) it...
  4. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The L is needed for java to forcefully convert numbers (integers) into their "long" version: http://stackoverflow.com/questions/769963/javas-l-number-long-specification I'm not sure why you need long numbers for normal use, that might cause an error if the program doesn't accept long numbers...
  5. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm doing some efficiency calculations and i'm just wondering if you guys do efficiency calculations and if you count in the inefficiency from power generation into the calculation? (i.e: basic steam turbine 66% efficiency) I find this number arbitrary, if steam is made 1000 times easier to get...
  6. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The impending realization that i just put my machine in the macerator.. i was hoping it wasn't processed by the machine and just went through the pipe... but look and behold! all that was remaining was steel dust :'( Poor machine, such a sad fate.
  7. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ahh sorry, i stopped reading after what you wrote and i missed his response. That's fine, i'm really paranoid about crafting the wrong things as that could mean a 30 minute grind or more to afford another one. Lately it has got better because i've more resources, i actually macerated a machine...
  8. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Machines can be a bit expensive so i'm always very careful i'm trying to craft the right one lol. I think basic steam turbines is pretty orthodox so you might that take as an opportunity to explore the diesel(?) or gas => power conversion instaid. I know i would if i made that many of them by...
  9. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Maybe there is a way of checking how much is going through the cables? you might have to do calculations and timings i guess? i didn't think about it much myself except for emptying depleted batteries with golems or someting, can battery buffers auto eject empty batteries?
  10. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I like the greedy chest too :D i use them to split output in my farm so for example: 70% of saplings goes to be processed into herba and fuel other things whilst the remaining 30% stays and is used to replant the saplings to grow into trees, very precise control of input/output, combine greedy...
  11. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I was thinking about using liquid death xD
  12. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Still, thats pretty nice :D Teleportation without the extra dimensions, so no need for mythcraft just for teleportation, though i think there is some other ways of teleportation in this modpack. It seems it is at the very earliest HV or something tho.
  13. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Cool, is stargate a huge mod? what does it do? hmmm i think i'll youtube it. I've seen the show so i have a general idea, but does it create new dimensions or just teleport me around existing ones? hmmm or maybe something completely different.. youtube brb!
  14. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Looks like the king has been reborn? my village is growing :D Whats a stargate controller crystal? doesn't seem craftable but the baby villager to the right is now adult and is trading it:
  15. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    cool :D Hmm i wonder if TC golems can place blocks? i hope to avoid ae2 until later (i'm LV age) maybe even vanilla dispensers? MC wiki says no... so no vanilla way of placing blocks automaticly. So skeletons spawn as wither skeletons in the nether, then it is easy :) can move spawners with a...
  16. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Can't you use TT to spawn wither skeletons and make a wither skeleton farm for the heads? (i'm not familiar with TT but it seems you can spawn mobs with it, i don't see why wither skeletons would be an exception) I'm not sure if you can automate the spawning of the wither boss though, i haven't...
  17. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think there is also the GT cover that can put stuff into specific slots.
  18. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I was reading that wiki lol :D i'm not sure how it translated into minecraft though, learning real life things in minecraft is fun :)
  19. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    RTG is that radioisotope thermoeletric generator? seems RTG's has no moving parts, is that passive nuclear reactor?
  20. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've never had a problem with that in my world, i wonder if it is the thaumcraft golems or other TC stuff that is chunk loading stuff? or my systems to basic for me to notice ^.^ Yeah, LV and MV is too close to make sense, but LV => HV is large enough for inefficiency to show, i think a larger...