Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hehe i think those drums is higher tech but i don't mind the steel tanks, like i said: i like it big (lol) i'll just have to make a massive factory nearby, the idea here is to produce and store steam as efficiently as possible, for what goal? So my higher than normal amount of steam generators...
  2. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I want to make it as efficient as possible so i'll need a gargantuan volume of steam storage so that i can burn through a lot of charcoal before it becomes full then the next time it is getting low it repeats, i could let a hopper receive a signal that prevents it and when steam level is low a...
  3. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    From RC wiki: "For your automation needs we recently added comparator support to the valves. Put a comparator next to a valve just like you would do with a chest and the output signal strength will correspond to the amount of liquid in the tank." Seems like vanilla comparator is supported, i...
  4. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @Pyure Directly? so no need for pneumaticraft to convert? because that has always been a problem for me. Ohh i see tons of robots in BC is that kinda like the golems in TC? seems so to me, awesome :) It seems it is LV, but if automagy has an working fluid detector i'll try that first.
  5. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Cannot test that because i think machine controller is gated behind MV for some reason, just something i noticed =_= Yes i have great control over my golems and i'm not even using the automagy golem linking and link fettering :D Golem's can access most stuff and react to redstone, with...
  6. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ahhh i see, so with only 1 coal in them when they are needed it means less waste and easier to manage. This will give me more waste from warm up times but less waste from over production or machines getting stuck. Do i need a gate for every HPCB like i would need golems? empty golems barely...
  7. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have a treefarm already and it would be very easy to setup a few more so wasting charcoal shouldn't be something that bothers me but it does =_= if it was totally unnoticeable (no audio or visual cues) i might have cared less about it tbh, the charcoal would just burn away until empty and that...
  8. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I already have one that has a storage capacity of 1,5ML, it gets full very easily but also empties just as quickly and i can both see and hear my HPCB going on anyways and i kinda panic and have to regulate them but even after regulating it takes a while for it to kick in so i might over...
  9. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    IT isn't so much about being slow, sure its slow, but i can always expand but that isn't the issue, it is just that it is noisy when the HPCBers vent steam because of over production and i get stressed like HELL, i absolutely NEED to fly over to my machines and regulate them manually, and this...
  10. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I read about that, i have also heard about enderio or some mod, maybe extra utilities has those pipes that can specificy batteries and put them in or out of machines, so there might be 2 ways, but i was hoping i could avoid these two other mods if possible. Does it work with gregtech batteries...
  11. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I don't have the EBF, tho at this point it should be easy, it is just that i'm avoiding it because it does MV stuff and the way of crafting it isn't very clear, which means i have to learn more stuff again and i'm busy learning stuff in LV already lol. I have found tons of aluminium veins and...
  12. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    and if i use this or that or those instaid yeah it could probably be better... The plan was to use single use batteries so i would have an excuse to recycle batteries because i find the idea fascinating and i want to solve that puzzle. Now i have to go to apparently crazy lengths to make it...
  13. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I guess until then if i still want to use single use batteries i'll have to spam battery buffers everywhere, but that will create a lot of loss because of the cables to have them in parallel. At first i just wanted to be able to refill the batteries in the machines, i imagine item pipes pushing...
  14. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have only tested with hoppers, fill golem, item pipes, conveyor belt, robot arm, So i have to manually refill battery buffers when they run out? really? T_T I hope they can at least stack the single use batteries in there so they last for a while. I read that someone did automate something...
  15. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I cannot automatically fill or empty machines with single use batteries, how you do this?
  16. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Guess i'll have to try it to understand their usefulness :) It was the same with many other things, such as the boots of the traveler, i cannot understand how i haven't crafted it before, i cannot play without it now, i also avoided golems... cannot live without now lol. Magic mirrors too, even...
  17. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks :) i don't want to rush to higher tech, i want to explore everything first, maybe on my next playthrough though. Can you connect multiple machines to one regulator and point what item goes to what machine? (kinda like BC diamond pipes?)
  18. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I know what you mean lol, have to break blocks sometimes just to check the block behind it. So you are using regulators for the packagers? i think i'm using golems and golem's workbenches with two upgrades that isn't exactly free for the same effect. But i need 6 golem's to get what i want from...
  19. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm guessing the loss applies to every amp then? figured as much, well platinum is already pretty high voltage, too high for me i think, i can only downgrade from 128 volts so i guess i should go for a 16 amp 128 volt wire instaid i might have to pay 2 or 3 loss/meter for that tho. So 4 amps of...
  20. T

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I know there is platinum cables for 16 amps, 1 loss/meter so that could be interesting to connect to a battery buffer for my small acid batteries (LV)... the battery buffer may have several outputs though, i might not even need that cable now that i think about it. I hope i can connect a...