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  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The simple answer: Yes. Assuming this is related to the above post about making a fully mobile miner/oil rig. Then again, tbe simple answer would be: Yes AE2 has the capacity to take the rig and it's power generator as is and load it onto a spacial data storage. Then, you can unload as it was...
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Seems to me like your not outputting enough steam. Have you tried using multiple (2 or 3) outputs that all converge onto the same line before reaching your generator?
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Out of curiosity, is Infitech for 1.10.2 runnable already or it's still under heavy dev?
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think we pretty much all do it this way but there's two thing to consider in my opinion. 1) If drone access is a possibility, we have to assume that power "shouldn't" be a problem. 2) Depending on the size, it would take 1 or more drone which can to a certain point prevent or cause problems...
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    This could easily be done by setting their function to move outside to a location "X, Y, Z" and then come back to place the last dirt block.
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    For me it was the formula that gave me a headache >_> (Chemistry isn't my forte..)
  7. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you reached the Tech for it, go for a Pyrolyse Oven. Also, Super Fuel block if you have access to them.
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Nice to know. I was planning of making a humongus processing array (assuming such a thing is possible.)
  9. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Unless i'm mistaken, Basic Maintenance Hatch need you to apply the duct tape manually (or individual tools maintenance for that matter.)
  10. M

    Blood N Bones [Hardcore Survival]

    Congrats :) Never actually got to the Dreamworld myself. I might try it sometime again when i finish Infitech 2 (assuming Iniftech 3 or Blood N bones 2 aren't out by then.)
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I don't remember what i used as i rarely use Thaumcraft but yes it is possible.
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    lol. I think we're going all wrong about this. Perhaps your trying to go too fast instead of watching what you'r doing :p
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Was worth a try. I guess that leave you the option of higher tier machine for speed or a multitude of low tier machines and the use of the Regulator Machine block which is designed specially for machines that use multiple components for recipes.
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Have you thought about painting your cable to differientiate different voltage?
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So i've just tested this out and from what i can understand, the Processing array will process only from one input bus (probably the closest to the controller but can't be certain.) Also, inputing more than 1 template at once will be buggy and you probably won't have what you want most of the...
  16. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Has anyone had an issue where their ME Network GUI would close when selecting a itme to auto-craft? I've looked all arround and can't find a solution to this problem. It works fine in creative but when i tried to reproduce my test setup in multiplayer, it simply close the GUI whenever i choose a...
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    A more complicated & end game way is also Pneumaticcraft drone i believe. Though i cannot confirm at 100% considering i haven't tried them yet.
  18. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    For Fluid, you could use P2P Tunnel. Though i'm saying this blindly as i don't know what your attempting to do. The general idea is that you can do almost anything with AE2.
  19. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So i went in creative and made a replica of what i described in my above quote. The result was the same. So i went ahead and made 4 individual tower instead of 8 that shared walls. Surprisingly, the result was the same. On the picture with the lamp activated, you can see that the far right...