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  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Nice to know. When i tried it, i saw only one slot so i assumed it was a 1-item (256 stack)
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hmmm, are you sure about this? I thought it could only hold one type of item.
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    As far as i know, the energy on the flux tools.are only for their special effect. Other than that they are indestructable.
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I can tell i'm gonna love this option when i finally move on from Biogas and decide to convert Wood to Heavy Oil. Thanks for the tip :) The irony is that i've been using a Flux Sword for ages and haven't thought about the axe.
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That's the method i;ve been using for ages (Dark Steel Axe & Dark Shear max level with Unbreaking III). I get my Biogas from the leaf and the wood well i haven't had to use it yet because i get my oil from Crops. But another method you could use would be Stone Axe (Cobblestone is free and stick...
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    For your infinite Cobblestone generator...i would recommend a faster, more efficient and powerless option. Transfer Node with World Interaction Upgrades. Ridiculously quick cobblestone and cost no power. SImply put the Transfer node above a Cobblestone which has 1 Lava & Water Source block next...
  7. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    From memory, the default is 8 block. But you can add Range Upgrade to it which are supposed to add another 8 block per range upgrade (maximum of 64.) Again, from memory it used to be bugged and would become limitless after a few upgrades. I've yet to try it. Edit: What i called a bug might not...
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The EU/t was offset by a bit but all in all, thanks to your explanation and that of @Pyure i got it to work perfectly ^_^ And that Info Panel with GT Sensor Kit is a gift from the sky. Edit: Made some test to compare for those that are curious or are starting to reach the Large Turbine, here's...
  9. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Haha, right. I did forget that. Thanks :)
  10. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ahhhhhh. GT fluid regulator should do the trick then.
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I Tested in creative and pumped cell into the hatch
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hmm..then i don't understand how come my EV dynamo hatch didn't explode as it would become IV. As i mentionned bedore. You could simply reset The End with a Temple.Caller & a Dragon Egg.
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Can anyone confirm that i correctly understand the Large Gas Turbine maths? Assuming i'm using a Large Tungstensteel turbine (made with Tungsteel fan slice & tungstensteel long rod) with Biogas, my power output would be 1680eu/t and use up 750L/s of biogas? The reasoning i got behind this from...
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've heard that If you feed some yellorium to a villager & creeper which are close together (less than 5m radius from one another) by throwing it on the ground...it may result in a boom! Ohhhh...Ahhhhh...hmmm yeah. That's what happens when your sleeping in your job office and wake up to come...
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Not only doesn't it use much but the amount you are able to mine when you set up an Advanced Miner II is ridiculously high.
  16. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes it does work on SMP. You only need the a Dragon Egg in your inventory along with a full charged Temple Caller (look up the Ender Compendium to learn more about them ;)) and your set. The End will re-spawn anew when you activate the Pedestal refreshing a brand new "The End" along with new...
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    WOw, nice to know. I was starting to play arround with it just a few days ago.
  18. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes. Anything that is set in the middle will be shared. For example - You could share 1 Energy Hatch for a double EBF. You'll have to feed it 2A though. - With a Distillation tower, you could share the outputs. Edit: I forgot to mention, Maintenance hatch cannot be shared. Edit 2...
  19. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Have you guys considered putting 1-4 Advanced Miner II on the main island of The End and just mine the crushed Naquadah Ore? Once that is complete, you simply use a Temple Caller, reset The End, kill the dragon and mine the island anew. Sure it's slow but if your not having luck finding a...