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  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yah, I think your right on this. Well at least, if your not, it make much more sense than what I said :oops:.
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm going to give a blunt explanation because I don't know how to explain it better :p My understanding is that considering the energy hatch can only accept 2A, the remaining 4A are being redirected to the next Energy hatch along with the lost EU per meter. Unless I'm mistaken, in older GT...
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Actually, a simple and easy way is to make a 9-slot LV Battery buffer with 5 or more battery (depending on what kind of battery you are using) inside it and plug it on a Cable that can withstand the AMP. The 3 LV Energy hatch simply need to be all on the same side of the EBF and the battery...
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    - Only 1 type of machine can be inserted in the Processing array at once (between 1-16 single machine block) - You can supply it directly with HV if your using 16x LV machines - The advantage of the Processing array is that it can hold up to 16 stack if you are using 1 HV Input Bus or higher and...
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It probably won't work but have you tried supplying the jackhammer with the Quest eating table (i forgot the name ;p)
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    THe Processing array can use up to 16 single block machine at once. Ex: If you put 16 Basic Macerator (LV) in it's GUI, then you'll need to supply it 16 times the power (512V - HV) and it will macerate up to 16 Items at once. The same ratio apply if you decide you want 16 Advanced Macerator...
  7. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Concerning Large Gas Turbine explosion. I can confirm that they do not explode when the turbine rotor break.
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What @Dentvar said or as you stated, kill slime or if your into that...Crops with Slime Plants
  9. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    lol, i'd like to say i know how you feel exept i've been staying on HV volontarely while was occupied with crops. I'm almost done with them though (only Naquadah left to propagate) so i'm starting to work on my tech. If you don't know what to do with your Tungstensteel, i'd recommend Processing...
  10. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm pretty sure i read something about it but can't seem to find it. Do Large Gas Turbine explode if the rotor turbine break? Edit: Reason i ask mostly is because i feel rather lazy to setup a fail-safe to remove it and unassemble it before it break considering i've made a Steeleaf Turbine...
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I would go with basic troubleshooting. Unplug everything and plug them one by one (slow & tedious i know.) But hopefully you'll end up figuring out the problem. Edit: and by one by one, i mean start with the turbine outputting strickly to the Battery buffer that output nowhere. Also start off...
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm not expert on the Fuzzy Export Bus matter but doesn't > mean greater than? Which in turn would mean "Pull out any cell that has greater than 25%?
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    At this risk of sounding redudant, i think a screen shot would probably help better. (F2 ingame)
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Personally i've never had any problem GT Fluid pipe in the pass and yes iw as using Shutter at every segment (something i had learn from a youtube Video made by Chloe (MysteryDump for youtube's name.) The video explained quite nicely how GT pipe work along with some (not all sadly) covers.
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Where's the problem in using shutters on every segment :p Personnally, if it avoid lag all together or decently help reducing it, then i'm fine with that. However, if you say that it won't make much difference then i probably won't bother because we all know how much ressources and time this...
  16. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That "Sloshing" can easily be prevented by using Shutters. So that's no problem :)
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    My conduits were not actually touching nor were they even near one another. After looking further, I've noticed that i did had some Lubricant left in a single block conduit connected to my Cutting Saw. Although between that conduit and my Biogas Power line, there are 4 machines block with no...
  18. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    EnderIO Pressurized Conduit liquid bug. So i have Pressurized Conduit here and there (connect or not) and have 0 Lubricrant left anywhere (i ran out a week or so ago and was too lazy to make some more.) Now i logged on about a hour ago, everything was fine. I login 5 minutes ago, my whole...