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  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    7 items per firebox, and you need up to 9 of fireboxes.. Not sure if the boiler tank recipes inlcude abyssal stone. 9 fireboxes, steel 36 tank items = 720 steam/tick quite awesome amount.
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    even after removal of thaum/thaumback files & re-adding the researches?
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Make a copy of your world, remove playerdata/<nickname>.thaum, <nickname>.thaumback, add your researched items & points via console. Theoretically should work.
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    They're Baconmen, and all end stuff was Bacon for aprilfools; bacon's powder etc.
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yea there was a couple of funny screenshots about 10-15? pages ago, with a vein of some AE2 machines I think, and a forest of some other machines.
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think there are quite a lot of ores that gregtech don't register, but still generate sometimes.. Like that Pylons in the woods, Can't find the posts to refer it here, but I 100% remember seeing those screenies. :-)
  7. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    small sulfur; I've lived through lv up to first MV machines untill I've found first sulfur vein.. however chemical reactor & solidifier or assembler are very important (much more important then they were before) Also centrifuging netherrack dusts
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    somebody said "need new forestry mutation for this"? :D
  9. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    How much energy would most basic Forestry Multifarm eat up? Or, how do I compute the energy consumption of it? I plan to do manual farm for carrots (for methane)
  10. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have more luck on finding Cobalt/Nickel veins than on finding Limonite ones. :)
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    torches do not work lava or fire works, even multiple low-duration of fires would (like 10 planks burnt in a row would be OK to boil crucible but you have to act fast after that, I did my first nitor this way on 3.1) Also, how much oil on average should it be in an oil sands mine? For now, I'm...
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    oh allright, I didn't think of this from this point. :-)) they do. They hav ehigher chance to destroy iron instead, however, based on my experience (2 stacks of iron -> 2/3 stack of compressed iron) Any explosion, even explosion from infusion instability, works.
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hm. I found out that Farmlands (dirt, tiled with hoe) doesnt' work as "dirt" for charcoal pile. Is it a bug?
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, the thing is that it worked for a while, and then she started crashing. After I've restarted a game (completely), this was fixed. The portrange of MC is not blocked by any firewalls or whatever. The weirdest thing was that she connected, then appeared in game for a sec, then crahed -...
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    My friend tried to join my SSP, played quite a lot and then started crashing. My log contains: Any ideas?
  16. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    btw why is there no multiblock diesel generators?
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    https://www.reddit.com/r/feedthebeast/comments/4c0sgj/is_bluepower_dead/ just a heads-up
  18. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is there some kind of crafting table in the modpack, that would allow me to place tools into some kind of slots, and would automatically place the tools where they're needed? Like, when I want to craft a pickaxe head, it would place File and Hammer from its buffer into the table by itself, would...
  19. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    While malisis doors is a fun nice cosmetic mod, which I really like, it has used to create different sort of wondorous problems with ic2 and gregtech in my experience. first time I installed it, I've spent hours upon hours to find out what causes ic2 plants not to work at all (the sticks would...