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  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hm. Just got killed by my stupidity: wooden pipes + hydrogen gas = frozen to death. xD Love this game. Also, 2 points: 1) I've got an issue with a Cobalt Drill. Wrought Iron/Steel ones are OK. Cobalt is faster, so I think that's the issue. The problem is, when I dig up dirt, some of blocks...
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Um well. This brings in a question: can there be an EBF with mixed hatches? E.g. MV energy hatch, LV input/output hatch. The thing why I did it with so much wasted stuff is that I have a lot (a LOT) of lithium, and everything needed for LV is plentiful, but I don't have any easy-accessible...
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    What I kinda don't understand now, with EBF, is this: I've got a setup with 3x LV Energy Hatches All of the hatches are connected to Battery Buffers (16x); every battery buffer has 16 Lithium Batteries in it, charged to the max (100.000eu). However, for some reason, only 2 of battery boxes are...
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm a bit confused since the numbers in Durability are same as numbers for pickaxes. Whatever, only couple more things left to make the EBF, and I hope I'll be done on next time I'll play Gt.
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Do. Im going for my Věry first ebf now. I don't have mv yet, just lv plus transformers, and source of power is reliable enough (I'm sitting on a huge pile of oil sands). The question is, should I use my first stainless steel to make a drill? Does iron drill break over same timespan as iron pickaxe?
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Btw, it seems there is a new issue with Distillery in last 5.09 build. I don't know if such kind of things belongs here, but Blood Asp is reading this thread anyways, soo.. The issue is that it converts Oil -> Sulfuric Light Fuel with 100% mass, e.g. 50ml of Oil = 50 ml of Sulfurin Light Fuel...
  7. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Btw, can someone explain to me the "fuel efficiency" concept from gregtech? My guess is that: To produce X mass of fuel, you need Y energy By supplying X mass of fuel to machine Z with 95% efficiency, you get back only 95% of Y. Am I right?
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Just 2c: in 5.09, I find that the hardest part is to find enough of god damn sulfur. So my first machine of choice is Centrifuge, which gives me ability to get some of Sulfur as byproduct of Pyrite, or as a main product of macerating Netherrack.
  9. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I wonder, what is the "pure" gregtech way to get to LVL3 mining. Is it only accessible after getting the first electricity in there? //never played pure gregtech... always added at least thaumcraft.
  10. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thing is, I'm assembling a small modpack based on InfiTech2 scripts (for myself & couple of friends); main difference is less stuff (for instance, no buildcraft/pneumaticcraft/etc), and I couldn't find how did you get rid of those multiple pages of Drums. I've found out the mod INPureCore, tho...
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    SimpleFluidTanks are a nice tank replacement, btw. Also can I somehow disable showing all of the liquids inside Drums in NEI? I hate to have 9 pages of drums. :-/
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @gatsu, yes it is. Also, I've discovered a bug(?) today. Cinderpearls can't be crafted into blazing stuff. They are not used at all, in the fact..
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    For any thaumturge: I've discovered Inventarium through a trip to the outer lands & back (that little knowledge fragments..) not sure if its accessible via ordinary means. Its a must. :-)
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Please push up a little info-post about this way to automate liquids. I'm highly interested.
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Axe of the stream can't even handle the Thaumcraft trees properly (it fails to chop down Greatwood fully), not to say about giant multi-tile Extrabiomes trees. Treecapacitor does em good, tho.
  16. M

    Languages: English (B2), Deutsch (little bit), Русский, Čeština

    Languages: English (B2), Deutsch (little bit), Русский, Čeština
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Mate, I don't think that any of the recipes depend on Thaumcraft exclusively, so you should be safe with removing it. Don't forget to remove magic bees as well in the case you'll remove Thaum. However, someone said somewhere else a long time ago that Thaumcraft is the technical mod, disguised...
  18. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ahem... Can't figure out the amp/volts thing with GT (and how to wire things properly). Can someone give me a good link or a good insight on this?
  19. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Um... Noob question. I've made 4 sodium batteries; want to fire up some machinery using a battery box. How the hell do I charge them? edit: okay just had to turn this powered battery buffer the other way, lol.