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  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The method I love and use currently, for finding new ores, is an ic2 miner w/ basic scaner (OD scanner I think). I plant one of theese with a nice batterybuffer somewhere I never been before, chunkload it, then just get back to it half-an-hour later to see what did it find. before you get to...
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Something that makes me worried. First time I see this kind of talk from small guys, lol. I've clicked through the guy for like 10 times, out of that there were ~3 nice puns (ctulhu speech, "I hate you", "I don't know thing about golem uprising"), other ones were mundane "I'll protect this area"
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm quite sure you shouldn't place a single-use batteries into battery box that is being hooked up to some generator. just 2c. no idea about the infinite loop reasons tho.
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hm. Advanced backback doens't seem to re-charge any kind fo gregtech electrical tools.. I'd love to stay with gt tools instead of advanced ones, but I miss the ability to re-charge them on the go. What could you recommend guys?
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    About the changed recipes.. Why not add Conduit Facade recipe to either Assembler either Compressor? Since this thing comes earlier (much earlier) than ME or autocrafting, I'd love to automate it with couple of machines. Something like that: var conduitFacade = <EnderIO:itemConduitFacade>...
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Did you open the item in Thaunomicon? It comes right after that magic drilling thing, IIRC. NEI won't show the recipe unless you'll complete the research first in thaunomicon. Also, magic absorbers are created in infusion, not in thaumocrafting, iirc.
  7. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Aha, thanks. Just was interested, what adds that thing. up: Dear Diary, today I've learned that I can hang the openblocks clipboard on a wall. This one looks just great in my lab! Ticking the entries and pages works as well, but the edit does not. :(
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    About the things you can't get BTW. What is that iron wood and steal leaf materials? What mod adds them?
  9. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Wanted to clarify something this page claims: http://ftb.gamepedia.com/Magic_Energy_Absorber_%28GregTech_5_Unofficial%29 that there is a config option for multiple dragon eggs with the pack, it is possible to create multiple dragon eggs (dragon chunks from draconic bees). I just got to those...
  10. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That's kind of thing I do when I play dwarf fortress write code. I always have dwarves on the background, and every time I run off for the coffee - or some other break - I check out that little bastards. (this actually makes most of my df playthroughs much more !!FUN!!, but that's a good thing. :))
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'd opt in for the site as well (can provide hosting, if that's needed) But I'm not really sure what should be the content for the site. Probably a wiki, b/cause FTB wiki doesn't really help with some stuff in InfiTech.. And may be some showcase. But that's all that comes to mind..
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oh, btw. Some of the recipes (esp. ones for Thermal Centrifuge) do not show the amount of EU required. Do I have to deduce it, or is it known information available somewhere?
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    HM.based on my experience of deep-mining, the beehive block can be surrounded by up to 2 lines of redstone which gives 63 blocks (maximum) (4x4x4 cube minus central block). Of course it is less usually, so let's say 20 blocks of redstone around bee hive. Which gives 20 deep hives per 16 chunks...
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Also, got a question regarding the electrum pipes. How do I see if there is anything inside the pipe?
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yep that was the thing I've meant; thanks.
  16. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yups that is an ingame way, of which Im aware .. What I've meant was some web page with this graph. I'm almost sure I've seen it either here either in GTU thread on industrialcraft forums.. But can't find it. If there is none, no big deal.
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There was some list of what bees does InfiTech add, and how does one breed them (a graph, probably); and I can't find the said list :( Anyone could post a link?
  18. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Dear diary, today I've discovered that Thaumcraft harvest golems are, in fact, multi-level, and you can plant something up to -2 y-levels from them. :-) 2-level farm w/ only 1 high gap between levels ftw.
  19. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    since harvestcraft adds recipe for "Any Fish" -> "Vanilla Basic Fish" it doesn't matter. I wish I'd known that earlier :)