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  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Funny thing is, I always tend to look to the center of the image first, and only then read the actual text. So this time, I was struggling to understand why is it important that QDS burns for 300 ticks, for like ~2 seconds till I've read your message.
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    tbh in 2 playthroughs I was finding Lithium/Tungsten veins in the middle of steam age. this time, however, I'm out of luck.
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Keep in mind that I'm a complete nrwb in forestry when reading this, but to my understanding mutation is change of species. So you want to have your mutation chance as low as possible to get x/x bees out of x/y's.
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    This sounds more interesting then GC rockets, tbh. I wish we'd have it integrated the right way.
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    http://minecraft.curseforge.com/projects/warpdrive this seems to be fun thing.
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Starter oil Oilsands is a low-profit source of oil you could use to get you right to the oil analyser thingy, without needing to randomly pump oil from 10s of chunks.
  7. M

    1001 things to do in modded minecraft

    318. Only get any kind of resources using bees and or transmutations. (Also, who is that Colin you guys are talking about?)
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    He is talking about what is the most efficient crop to produce methane; result is that it is pumpkin however, I think this result would be like this only and only if you use IC2 sticks (else, pumpkins would take x2 space); and the author is not taking into account Thaumcraft plant acceleration...
  9. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hm? Manganese? I thought there is no such thing as manganese vein, and you only can gen Mn as byproduct of Tungstate ores. Need to check oregen book.
  10. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hm I didn't forget that since its impossible to forget something one does not know. Thanks for info!
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    At least in 3.2 it was pretty lv. 30ish RF per tick (~~10 EU/t). Manufacture however, I don't remember.
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I never did bees before this pack tbh, and I'm having fun without gendustry. :-)
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have yet to figure out how to stabilize bee traits. :-| Last time I've touched em, I've had stacks of common bees with same traits, but everything up from there (I've got to Tin bees I think) was a mess, every other generation fluctated this or that way. Hell, my tin bees have been going tin...
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think I only did LP once, and didn't do autocrafting with it.. Should do it however. Also, my playtime for last couple of weeks was about 3-4 hours per week. In January, we've played like ~4 days in a row; but it becomes boring, even thought you still want to play. :-)
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    yep, find "<(gas|fuel) you want> cell" in game. If you right click it in nei, it would show you usages for this cell, including energy values. You have to click around for a while, tho, and it only works with "cell" items, not with the "gas" nei item. As for energy cost of producing, when you...
  16. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Can't check that right now, but iirc biogas production is taking ~28ish EU/t in distillery it would be better to spin those carrots in centrifuges instead to get methane. I did not do the math, but 2 centiruges, spinning about 1 carrot per minute (e.g. extremely low input) was energy-positive...
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    yeah but it turns out its easier to produce lumberjack cores for golems, than to implement such machines //hope Im not offending any of lumberjacks with this.