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  1. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hm... NEI claims that biomass needed to produce ethanol can be created only in bottler, by unbottling biomass cell.
  2. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    yep it needs Forestry Biomass, which can't be created (not industrial biomass, which actually can be created).
  3. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Aha, so there is some HQM block.. lol. I've tried to get cells & tanks, but never thought to find if there is some block. :) Lemme check.. Yeps it works. :-) Also, can ethanol be created in this modpack?
  4. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hm. Got back to some questing.. How do I submit industrial biomass from quest "Biomass"?
  5. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I still need to start AE2.. Really, I need to get into it. :>
  6. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Don't see big difference between tps with it or without it. I play SP though, sometimes my gf joins me, but I don't open just a server for
  7. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I highly recommend ZombieAwareness; you'll love it, since you like mob danger
  8. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    As mentioned earlier, I did forestry pretty fast in my game (well.. ~2 weeks into the world, but I play rather slow). All of the stuff needed can be made only with basic machines.
  9. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hm. When the farm is not managed, but manual, I don't think it would replace the soil one places. Will test this, thanks.
  10. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    For openblocks, I'm not 100% sure but I've tested an hour of carrots w/o it, and got ~5 buckets of methane, and then an hour with sprinkler, and only 5 buckets of methane as well.. Allright.. So anyone got experience on how big should multifarm be to run 4x centrifuges of carrots constantly?
  11. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is there any way to make Forestry farms faster? Except for Thaumcraft lamp of Growth, I mean.. The OpenBlocks sprinkler doesn't seem to do a thing. Also, smelting all that crystals to get needed molten glass was a pain in my ass.. But good that its only LV recipe :> Didn't get to MV yet
  12. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Also, a headsup I've found this while investigating some fastcraft mystery: http://mods.stjerncraft.com/tickdynamic/ that's a mod that tries to maintain serverTick at 20, by limiting the amount of entities that tick every tick. It was mentioned on Fastcraft thread, and several players stated...
  13. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    much more then 2x2 spruce, 2x2 spruce = ~1.5 stacks, fir = ~ 3-4 stacks
  14. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    half nope, half yep http://hardcore-ender-expansion.wikia.com/wiki/Ender_Dragon don't think so.. HEE doesn't expect player to be able to place blocks that can't be destroyed by the dragon.
  15. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Also, to all the smarties out there. I've just tried to nuke the End, and it killed ender dragon (64 industrial tnt plus 64 plutonium) in one shot. But.. The bad news is it does not spawn the portal, so you still won't be able to get back, lol. Warded glass or warded blocks can't be destroyed by...
  16. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    IIRC you can respawn it, but it won't respawn by itself warded blocks won't be destroyed. edit: okay bad news, while ender dragon can't break the warded glass blcoks (which do not require nether star btw), he can still pass through them freely.
  17. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Nah the graves don't spawn, I've just checked it. Mirrors are like techy EnderChests, imho. I;ve loaded myself in createive with non-enchanted armor & tools, plus some regen potions, plus speed potion, plus fire resistnace. This allowed me to survive about 2.5 minutes in normal difficulty, while...
  18. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yes, but if you die, with the price of all of your items on you (except whatever you'll shove into mirror), you'll respawn in Overworld. So minimum looses if you're fast & lucky is just a hand mirror.
  19. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I did it on normal with full-blown Thaumic armor (all items 5x shields), thaumcraft bow with infinity, maximum power and repair and thaumic harness.. However you don't need actually to kill the dragon to get Naqua. Just grab a hand mirror, jump into end, mine some and drop your naqua into it...
  20. M

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    you can have X nodes in stabilizers with the Wand Recharge Pedestal instead.