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    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I got lucky early in my village looting by finding a diamond in one of the bazaar chests of recurrent complex. With twilight forest installed, what better place to go "mine"? The kobold that inhabits my camp as a miner npc has a portal outside his hut. The portal spawned unluckily inside a naga...
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    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    @5argan Except for the fact that I am working to figure out how to integrate Peace of Mind's peaceful mob drop gains into my run so I am not constantly fighting something off because I'm not the best at combat, Grimoire of Gaia sounds interesting. I guess today's log entry cam be collecting...
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    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Natural worldgen, like new biomes, plants, streams, etca. What mod do you think personally would compliment custom npcs of the list of 'village addition' mods I had? There's likely more but theres only so much Squidward I can handle.
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    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    @Monarch_of_Gold I never considered planning out my designs with bright wool like that. I like the bridges! My brain questions briefly if fenceposts would be enough support for a log&cobble bridge, would stone walls be more support? And then I tell my brain, "Its Minecraft, get over it." I...
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    Horizons III Release

    The markings for planting spots can be seen better under water. Look very closely for strange circular marks inside the area of the roots stone circles. Once all the items are in place, the moon beams activate and start pouring magic into the central mark.
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    Horizons III Release

    Arboreal extractor into a fractionating still that loops into a steam dynamo. If I had a compression dynamo, the tree oil could burn there too. Saw the spotlight of this setup with Mischief of Mice, its got potential for early game power; add a drawer to catch your additional rosin, and boom...
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    1001 things to do in modded minecraft

    910. Inwardly groan at all the demands of the community for porting popular mods to 1.10/1.11, then chuckle at the public rebuke some devs give them in return.
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    1001 things to do in modded minecraft

    908. Get bored upon opening your present world and start over.
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    1001 things to do in modded minecraft

    903. Download Regrowth on curse, update mods, update your client, open it to see if it works. Realize you have 4 worlds. Only two have progress.
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    1001 things to do in modded minecraft

    898. Attempt to do your ore processing using Rockhounding mod only.
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    1001 things to do in modded minecraft

    895. Make your first power from peat.
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    1001 things to do in modded minecraft

    879. Add Metamorph to any 1.10.2 modpack and play through the pack as... a silverfish.
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    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    In this case, if you've the time and the patience, design Dirt Hovel for both Better Questing and HQM, and we can test it out for you? HQM is a good mod, BUT horrid for servers. Haven't seen it in action for 1.10.2 or further, but 1.7.10 had some corruption issues with it.
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    1001 things to do in modded minecraft

    875. Use the mod that allows you to become any mob, and build at that specific height. No more issues with zombies, they aren't one block tall.
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    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    So I am a very bored bird some days. The ravine remains a giant hazard for anything without slowfall (or a trigger-happy shift key finger). So the mining guild got established, as did the start of the merchant. I'm very proud of myself with Terrim's shrine; you can trick the piece of sand to...
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    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    After much hm'ing and hawing (including some derping about with the same seed and recurrent complex, adding and removing mods [improved villagers is not a good idea to use] and basically wasting time), the agricultural hovel is nearing 'completion'. I think it needs some decor inside, and a few...
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    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    The League of Ordinary Gamers used minetweaker for Hatchery's recipes for at least some of them; the nests are SO easy now. No more haybale nonsense to just make the nest. -haaaa- As for my progress, I have proceeded to start making my first 'chicken' houses. They are one block high inside, and...
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    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Greetings regents, Lady Clucks A'lot at your service. I'm going to at least try to do a version of the challenge... as a chicken. I plan to use the Coop Life modpack, but I have a few questions. Hatchery spans a number of 'tiers'. Which tier would Hatchery belong in? (example, the nests are...
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    Farming Valley 1.10.2 Discussion/tips/information gathering

    I've been compiling tips and such in this thread: https://www.reddit.com/r/feedthebeast/comments/5s4qh0/1102_farming_valley_hints_tips_and_advice/ As for the clockmaker, I'm told he has more of a use when Blood Magic is installed...
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    What's new in modded minecraft today?

    @Joshiejack has updated Harvest Festival ##0.5.23 * Fix animals bonus products not working * Fix inventory issue when closing shop guis * Add relationship to npcs AFTER you have chatted with them, not before