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  1. Z

    FTB Infinity mod choices

    Scarce Ore Gen, Plentiful Ore Gen, Easy power, Painful power... stuff like that? I don't see it in RR3, might have been in RR2.
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    FTB Infinity mod choices

    What's that mod I see in Resonant Rise that messes with power and ore gen?
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    FTB Infinity mod choices

    I think there is an option to mess with modifiers in the iguana tweaks config. Much as hunger overhaul is helpful/hell on earth, Harvestcraft gives the right click harvest for those modded crops. I'd turn off hunger and use Hunger overhaul otherwise. Maybe if we suggest, they could be considered.
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    removing mods from infinity

    Well thank you sir, I actually have not tinkered much/at all with IC2, so had no idea what I was pulling out.
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    FTB Infinity mod choices

    -places nitor in the thread to lighten the mood- For my personal Infinity client, I added Iguana Tinkers Tweaks and Storage Drawers. The random modifiers are a fun reward for putting in the work to level them. Plus, no half-hour portal to the nether, you have to work for it, and make a...
  6. Z

    Refugee to regent challenge pack [WIP][HQM]

    Sorry about that, I didn't even notice. Thank you!
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    Refugee to regent challenge pack [WIP][HQM]

    Would I be able to ask for the code again? I never got a PM, I'm afraid.
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    Refugee to regent challenge pack [WIP][HQM]

    I'd like to test out your pack. I gave the refugee to regent challenge back in Resonant Rise, and enjoyed it. I'd love to join you all! Username: ZephyrWindSpirit
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    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Another later game that could serve for tech and transportation is Draconic Evolution. Its still wip, and would be gold city/diamond capital, but the capabilities it has... take late game to a pretty cool level. Watch the Tolkiencraft 2 stuff on Youtube.
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    [1.7.10] Omega Dawn [Survival] [Increased Difficulty] [Tech] [Magic] [Exploration] [WorldGen]

    Had to disable autopackager because a mod sorting item seemed to be causing a loop and wouldnt' continue loading either.
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    [1.7.10] Omega Dawn [Survival] [Increased Difficulty] [Tech] [Magic] [Exploration] [WorldGen]

    Crash 1: http://pastebin.com/N1a9k37T Crash 2: Check crash 1 Crash 3: Same as crash 1. Looks like something to do with You Will Not Stack is preventing the game from initializing, or mod sorting.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    This won't require another map download, right?
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Looks like a busy debugging on the server today. Keep up the good work!
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I had most everything in dollied chests in the bank, and a resonant strongbox in my inventory... mayve in the bank. I learned my lesson now. But! I got free pants!
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    I had the same issue with trying to update the map and not lose everything. Had some id conflicts, but other then that, smooth transition.
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Oooh, very spooky. Now do we have to travel hundreds of thousands of blocks to Mount Doom or will it be a bit of a fast track? It is literally 40k blocks + to reach partway across the map of Middle Earth. I'm pleased to see an update to the camping mod, if it fixes the render crashes. -intense...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Guessing its just broken hound, but do some youtube searches and see if it works for anyone else on 1.7. Your staff and wrench are in the book chest for your craft altar.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Give me five, I'll hop on the server and see what I can do.
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    hellhound, did you have all three types of etherium going into the armor imbuement table, out of curiosity?