Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. I

    [1.10.2] Age of Engineering

    Phew...that was quite a bit of work, and cost a great deal of aluminium and glass, but my new house, empty as it is as yet, already looks quite nice... I just hope I didn't build too small for everything that needs to go into it. I can always add modules, but that would, at some point, have a...
  2. I

    [1.10.2] Age of Engineering

    You do know that a redstone signal to the controller will stop it from running, right? @SnowZA : Yeah, I'd also like to automate ghast tears. The thing is, I could build an EnderIO ghast spawner easily, I just resent the additional space required. My current base is somewhat cramped, though not...
  3. I

    [1.10.2] Age of Engineering

    He built his domes off-screen, so there's no help here - I suspect he used non-AOE tools or mods as well. Though my design is rather similar to his unfortunately. I aim to be more three-dimensional, but with domes and spheres made mostly of glass, I'm afraid my station will have some similarity...
  4. I

    [1.10.2] Age of Engineering

    Is there a mod in the pack that can help me with constructing large-scale domes and spheres? RFTools shield generators can make spheres, but it isn't possible to replace the shield blocks with normal blocks while the shield is active. If RFTools were current, I could make my space station using...
  5. I

    [1.10.2] Age of Engineering

    :) I solved the problem of keeping entangled singularities in stock with.....RFTools Control. A nice and most importantly compact solution, the logic requires just one additional block: The level emitter on the first screenshot below is set to emit redstone if the number of entangled...
  6. I

    [1.10.2] Age of Engineering

    @WuffleFluffy Yes, the Arc furnace is quite nice to have in spite of being power-inefficient compared to most other machines. The big drawback is that electrode replacement is designed to be not automatable. I suspect RFTools Control can do it anyway, but it's definitely not simple. As for mob...
  7. I

    [1.10.2] Age of Engineering

    Hehe....it appears I have improved on DW20's singularity production design. He has excess bits in a wrong place in his system that he routes into a trashcan with conduits. The solution to not producing any excess bits is to use enough buckets that there is always a bucket in every slot, so that...
  8. I

    [1.10.2] Age of Engineering

    I'll be using the solution DW20 developed in his AOE series - with an improvement in dealing with the excess bits I'll still have to test. I had actually thought of using Chisel&Bit bits for this before, but couldn't think of a way to pipe them into the condenser fast enough to matter. I hadn't...
  9. I

    [1.10.2] Age of Engineering

    You know why I use jungle wood? A tree grown from four jungle saplings is big enough for more than a stack of wood. I never felt the need for an automated farm, I just have one tree that I occasionally cut down and re-plant. You can also use firs, they generate almost as much wood and more...
  10. I

    [1.10.2] Age of Engineering

    The thing is, I can make a setup that holds a specific amount of QESs in stock, but it can't be controlled by an AE2 autocrafting job (for instance no "interface with a crafting card" setup), since then the problem kicks in: the crafting jobs are never marked as finished and will occupy my...
  11. I

    [1.10.2] Age of Engineering

    Far from finished, though I'm close to advancing to age 14, which I want to do before I rebuild my base as a space station. All that's left to make is the tungstensteel. ATM, I'm fighting with an intractable problem: automating the production of quantum-entangeld singularities is easy, but...
  12. I

    [1.10.2] Age of Engineering

    My cloche setups are like this: The cloches output onto conveyor belts and the output is transported to dropping conveyor belts placed on drawers with void upgrades (optimally the cloches output directly on the dropping conveyor belts, but that's not always possible depending on your layout)...
  13. I

    [1.10.2] Age of Engineering

    I'm having trouble crafting the RF power tap for Extreme Reactors. You need several power storage devices from other mods for it - IE HV capacitor, MFSU, Mekanism powercell and EnderIO Vibrant capacitor bank. I first thought the problem lies with having capacitors with RF in them, but I cheated...
  14. I

    [1.10.2] Age of Engineering

    Four cloches with hemp is definitely not enough for two Diesel generators. You might get away with seven, but even six is not enough if the generators are running constantly.
  15. I

    [1.10.2] Age of Engineering

    Looks nice :) This is getting a nice retro-industrial appearance. What are those red energy cables on the cloches? I don't think I know these. As for advice, my setup works with three cloches for the fermenter only because I use melons. They're about 2-3 times more effective than most other...
  16. I

    [1.10.2] Age of Engineering

    I have a well-functioning ore processing system based on IE (I have a crusher) and EnderIO, and ore processing speed was never more than a minor concern for me. Alloying speed, yeah, for that I would still build major infrastructure, but Mekanism doesn't do any alloys but its own, and it can't...
  17. I

    [1.10.2] Age of Engineering

    Heh....age 11 lasted about a week, age 12....about an hour. Build the three Mekanism machines you need to make refined obsidian ingots...poof. I must say Mekanism has an unfortunate place in the pack. I would've loved having many of the Mekanism machines for what they can do back in age 5, but...
  18. I

    [1.10.2] Age of Engineering

    Hmm....how do I get to Saturn's Moons? I warped to Saturn but its moons couldn't be selected as a destination, neither with a rocket nor with the warp drive. They appear in the selection window, you can click on them but after you hit "select", the destination stays "Saturn", which of course is...
  19. I

    [1.10.2] Age of Engineering

    It's been changed by the mod author at some time I think, since the power requirements are the same in the Direwolf20 1.10.2 pack and I he usually mentions any config tweaks.
  20. I

    [1.10.2] Age of Engineering

    This is a known problem. Here's the wiki: https://ftb.gamepedia.com/Immersive_Engineering Click the "show" button in the table header below the description and you'll get a list of machines, blocks and items. All multiblocks are described, including how to build them. Note: the energy...