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  1. K

    Solid Boilers after 1.5.1. Wood source?

    I agree that it is curious. And I agree that some modmakers have outright weird concepts of game balance (e.g., SirSengir's new farms, CJ's boiler tweaks). But to me, all this consternation is delicious to watch. Yeah, good luck with that. IC2 proooobably isn't changing anytime soon and so...
  2. K

    Hmmm No More Blaze Rods Minium?

    Actually EE3 is having a bunch of bugs with recipes failing to inject. Pahimar was trying to figure out how the heck it was failing last time I heard. AFAIK the only change to these recipes is that they will detect if IC2/TE/UE is installed and try to match its input to their output so as to...
  3. K

    Solid Boilers after 1.5.1. Wood source?

    Hmm. Not sure. The alternative though is IC2's power system which is... uhm... absurd? Like in the extreme. UE at least penalizes you for trying to pass infinite current over copper cabling. In IC2, you actually get big benefits to doing it this way (basically you move things along glass cable...
  4. K

    Solid Boilers after 1.5.1. Wood source?

    Ahh. Now I see what you mean! I suspect this is just the name of the transformers for the sake of convenience for users. Last time I checked, you couldn't hook a 480 to a 60 downstep and be like, "Wake and bake, voltheads!" Instead you got an explosion because evidently this is Minecraftworld's...
  5. K

    Solid Boilers after 1.5.1. Wood source?

    What is 120 * 2? What is 120 * 2 * 2? I'm actually confused what you're getting at here, because 120, 240 and 480 are not unusual voltages to see in the real world.
  6. K

    Solid Boilers after 1.5.1. Wood source?

    So I got UE working pretty well now. The problem is that there is only one specific build of BasicComponents that works (and the Voltz crew is using a totally borked modpack in general, so don't take their experience as gold standard), but once you find it everything seems to work. I can give...
  7. K

    Solid Boilers after 1.5.1. Wood source?

    Ars has one too. But what's cool about UE+Mekanism is that Mekanism batteries output power of whatever type of network they're connected to (excepting factorization, but the author has said he wants to support that too). It's like a more expensive version of power converters that doesn't need to...
  8. K

    Solid Boilers after 1.5.1. Wood source?

    Or FTB can start using Atomic Science nuclear reactors. They're super-cool multi-block structures that actually embrace the idea of infinite minecraft water rather than pretending it's not a part of the game. We totally need that in ultimate. Now that Railcraft has a 1.5.1 beta, UE's Atomic...
  9. K

    Solid Boilers after 1.5.1. Wood source?

    If Sengir made them use less power they'd be better. No way! MFR farms are exceptionally good, work with nearly every crop imaginable, harvest very quickly, and produce output as if a player harvested. If you want to make a lot of fertilizer for them (via whatever means works for you...
  10. K

    What is this, I don't even.....

    So migrate to ultimate? One thing FTB does is unify the packs and check for inter-pack conflicts. Your map should be fine. You might lose some stuff, though.
  11. K

    Suggest Mods for FTB Here

    All that's broken is the Autodetect feature. But you can fix that by hand. Several of us have done it. Too bad that fancy saw can't cut anything besides RP2 and vanilla blocks. Meanwhile I'm putting underground biomes stone over factorization wire.
  12. K

    1.5.1 Beta Pack-DIY Edition (now with 1.5.2)

    Check your log. ItemID conflicts are non-fatal. Don't work, you can fix it.
  13. K

    Do you suffer from bad short term memory?

    I take them. I think they have a significant effect. The science is pretty strong but I doubt we'll ever see them marketed commercially at scale. Talk to me if you want more details.
  14. K

    Do you suffer from bad short term memory?

    Better living through Chemistry: Piracetam and Choline.
  15. K

    Suggest Mods for FTB Here

    I suggest immibis microblocks even IF RP2 makes it. It works with EVERY mod (but forestry, for now, and you can work around that with ease). Why wouldn't we want microblocks for ever possible material? Why would builders want aesthetic building tools to wear down?
  16. K

    1.5.1 Beta Pack-DIY Edition (now with 1.5.2)

    304 (edit: sorry!) and beyond are backwards compatible, so they work with old and new clients. Except for IC2 Crops. MFR handles it okay, but Gregtech doesn't. You need Gregtech 3.02c for that. Thanks to DoctorOr for helping me figure that out.
  17. K

    1.5.1 Beta Pack-DIY Edition (now with 1.5.2)

    Yeah let me just make your life about a billion times easier: http://bot.notenoughmods.com/1.5.1.html Thank me by passing it on. Watch out for integrating Gregtech, the only working build is buried in his forum thread. Watch out for BasicComponents, it breaks most of UE subtly if you get the...
  18. K

    Industrial Grinder + Aqueous Accumulator?

    Oh yeah I had this problem too! Sometimes when you use non-water cells in some 1.4.7 versions of GT I got it so it wouldn't accept water directly no matter what. I never fretted too much because it was right before a weekly server reboot, and it happened exactly once.
  19. K

    Unique Energy, Your Set-Ups and Plans.

    It's out of scope for FTB, but I'm very excited to power IC2, GT and MFR machines with Atomic Science power generation. Gonna be hexa-whatever-ing some gas and throwing that around like it's nobody's business.
  20. K

    1.5.1 Beta Pack-DIY Edition (now with 1.5.2)

    I guess I'll post Resonant Rise's packlist and config here shortly. But this is probably offtopic for FTB unless I can sell the FTB people on letting me maintain their pack using distribution permissions. An unlikely outcome. This is the packlist that I recorded with WayOfTime on recently. This...