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  1. K

    1.5.1 Beta Pack-DIY Edition (now with 1.5.2)

    Oh hullo, Iskandar. We talked on Reddit. I think most mods have done minimal blockid changes over the 1.5.1 gap, so conflicts shouldn't be to bad. But the longer you wait the more new features will come in that exacerbate these problems. So sooner is preferable to later.
  2. K

    1.5.1 Beta Pack-DIY Edition (now with 1.5.2)

    One thing I'm trying to set up for our private server is using rsync for modpack distribution. Does anyone have an awesome and free client for windows that uses rsync? Because this'd be better than even tekkit if we could get it working. It's trivial to automate on OSX and Linux, but Windows...
  3. K

    1.5.1 Beta Pack-DIY Edition (now with 1.5.2)

    Your versions aren't all directly linked btw. And some of the newest betas have bugs. You may want ti just make the link list yourself. Which is a pain, I know. There's a reason I haven't done it for resonant rise. :\
  4. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Fisher: http://farm4.staticflickr.com/3579/3378490524_52ec5d6234_n.jpg Archer: https://lh4.googleusercontent.com/-VQh6Z4zHkns/UWGga-sb8cI/AAAAAAAAKKE/F8_gxs0xKSQ/w497-h373/IMG_20130407_092010.jpgSadly, we've had to remove DimDoors from the latest version of the pack. it seems to cause huge lag...
  5. K

    1.5.1 Beta Pack-DIY Edition (now with 1.5.2)

    Without a set of download link locations, many of these mods are very hard to find. Some of them are actually removed.
  6. K

    1.5.1 Config Pack (DISCONTINUED FOR NOW)

    http://goo.gl/Uhz7A is Metallurgy 3.0.0.0.9.4. It works. P.S. Why does anyone ever need ID Resolver? Seems like the slowest possible way to solve the problem. I'm maintaining 102 mods in Resonant Rise and I've never once fired up ID resolver.
  7. K

    Island of Sodor

    As for mods you don't use; in general most mods have a minimal cost once installed. The only real exception is dimensional mods like Twilight Forest or Atum. If you have something installed you don't want, just don't build those machines! No need to worry about them. And who knows, you may find...
  8. K

    Dumb Modular Powersuit Tricks

    Oh snap, I stand corrected. Exciting. I was wondering how Tekkit planned to pull that off... they don't have the charging power sources in their new release.
  9. K

    Things you are most excited about in 1.5

    There is an efficient 1 block MJ engine that outputs at 16mj/t.
  10. K

    Things you are most excited about in 1.5

    I think a LOT of intermediate tier IC2 setups buffer power because the buffer can output power at a huger voltage than they can generate it. Most people can consume MV and HV before they can easily provide it. A similar case is almost always true with MJ. Although FTB Ultimate 1.5.1 will have...
  11. K

    Things you are most excited about in 1.5

    We were early adopters. We paid the price. It should be all fixed now. King Lemming is a good egg and helped source the bug. I think we're just shocked you'd pull a mod rather than change a config option, given that the mod gives the best rednet control mod we've ever seen.
  12. K

    Things you are most excited about in 1.5

    An joke. Learn to take it. :)
  13. K

    Things you are most excited about in 1.5

    No, the real challenge is separating young from the adults and setting up new spawners. He is not happy to "get rid of" redpower. No one has the option to have redpower2 anymore. We're just excited to try new stuff, too. IC2 without gregtech is stale is my point. Which is weird, because...
  14. K

    Things you are most excited about in 1.5

    Underground biomes, too. But a few of the bricks have core functions like glowstone bricks & ice bricks that don't have alternatives.
  15. K

    What mods could be used to replace redpower 2 (not talking about its place in FTB)

    I am very excited to try this. Thanks for this feature!
  16. K

    Things you are most excited about in 1.5

    What replaces rednet? What replaces conveyors? Protip: don't say Assembly Line. I am like UE's cheerleader in these forums and even I wouldn't pretend the functionality is comparable. What replaces the decorative brick blocks? What replaces the animal breeding and spawning? Point me to links; I...
  17. K

    Things you are most excited about in 1.5

    Yeah. We just need to get re-comfortable with EE2-style play, because Ars brings back a LOT of that style of play in a more fun package.
  18. K

    MFFS Classic vs MFFS V.3

    Does anyone have a video documenting the changes?
  19. K

    What mods could be used to replace redpower 2 (not talking about its place in FTB)

    I _really_ want to write a mod to bind your control logic to Atomic Science. It'd be AMAZING. I just gotta find the time.