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    Logistics Pipes - automating machines

    @Sidorion: Ah, thanks for clearing that up! It's been a while since I worked with log pipes, and I just remembered that I had some issues with passive requests.
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    Logistics Pipes - automating machines

    So, there is an ItemSink and a provider at the storage chest/barrels? I am not sure what kind of request the item sink sends, but I am pretty sure an active request should be stronger, and hence a request pipe should be able to request over an item sink. I don't think, however, you necessarily...
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    Industrialization Suggestion Thread

    I would definetly like to see an automining solution to replace the overused quarry. Something that will slowly mine a large area, but be visible while doing it (i.e. not a "laser"). Maybe a http://en.wikipedia.org/wiki/Bucket-wheel_excavator Something where you can start out with one excavator...
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    My experience with Magic Farm 2.

    You can switch parts of the flint pick just as any other pick. It will not, however, get an additional mining level with XP. You should get a smeltery going as soon as possible so you can get metal pick heads, allowing you to start the TiC progression. There is no need to make the entire pick...
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    Share Your Tinker's Construct Tools!

    Ah, ok, that's news to me. Since I always had tech-mods installed, I never went very far with TiC before. So TiC fortune works on all ores if you have autosmelt enabled, that certainly is interesting!
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    Would love to see more Pam's Harvestcraft

    My main problem with the current food mechanic is that, combined with hunger overhaul, it seems incredibly arbitrary. Some crops are significantly more useful than others. Some recipes allow a wholesome meal for 3 or 4 ingredients, while others require 5, some of which need to be processed...
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    Would love to see more Pam's Harvestcraft

    Well, There is the apple fruit salad. Anyways, I don't actually dislike the amount of seeds and options it gives you, the only problem is that it makes finding a specific seed very hard. You can break a hundred grass blocks without getting a single wheat seed. If you don't want to interact with...
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    Getting started with rotarycraft

    I think you could technically use it that way, though the inventories won't be linked. Just have every extractor only run one step. I have read that people do it with 2 extractors, one for stages 1 and 4, and the other for stages 2 and 3.
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    Share Your Tinker's Construct Tools!

    Wouldn't a good hammer be one that doesn't mine fortune-enabled materials? You could have a very fast hammer and a very fortuitous(is that a word?) pickaxe. By the way, what's the limit on TiC fortune?
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    Ideas for Traheremagy [Discussion]

    Well, since this is Magic I really think flying carts would be cool. A vertical cart elevator would certainly be very cool. Perhaps there could be special carts that float, and do not need rails? They would simply keep going in the direction of the last rail, and you'd only need rails to change...
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    Blood Magic Discussion [1.6]

    Yeah, the problem in my case was early-game availability. Unless you already happen to have infrastructure, 30k LP would be a real problem. Thankfully, with just 3k LP for the sword, it was completely fine. A bit annoying to craft the T2 altar, but I did that in between mining sessions, so I did...
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    Blood Magic Discussion [1.6]

    Oh, it does? The wiki says 30.000 LP, which seemed excessive to me. 3k seems a lot more reasonable. I understand what you mean about the progression. There will usually be some menial tasks at the beginning before you unlock alternatives. I don't think, however, that tasks need to be manual in...
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    Blood Magic Discussion [1.6]

    Thanks for the suggestions. It seems to me, though, that this is more of a later-game project. I had planned to build up Blood Magic somewhat in parallel to Thaumcraft and my general infrastructure. Seeing as I will need a decent renewable source of regen to go far, however, I'll probably...
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    Blood Magic Discussion [1.6]

    But it is easy. That's the point. I think it should be more "challenging" in the sense that it should require some creativity to solve the issue. I mean, you are right, getting regeneration is a creative solution, but isn't that a bit to RNG-based? I don't think the player can be expected to...
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    Blood Magic Discussion [1.6]

    Well, I am guessing my regeneration is slower than vanilla (playing MF2), and the only form of regen I could currently access would be a beacon (having no melons available). It just doesn't seem a very fun solution to be standing around and right clicking. At least once you have the dagger, you...
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    Blood Magic Discussion [1.6]

    I feel that the Dagger of sacrifice should be moved down the tech tree. As it stands, in order to make one, you have to spend 16.000 LP for the Tier II altar and another 30.000 LP for making the dagger, and your only way to acquire LP is your own health. That's 230 Hearts of health (assuming you...
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    AE Autocrafting

    Can't that be fixed by switiching the setup around? Instead of putting a level emitter on the input of the furnace, put it on the output (i.e. the export bus). Then set it to 128 lower than what you need. A furnace won't burn if the output is full (I am assuming you don't use a vanilla furnace...
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    Interesting auto-mining solutions

    Why would it need those? I think you just need some block breaker. I guess transition panes are just very handy because they digitalize stuff immediately, and that means a lot less piping.
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    Interesting auto-mining solutions

    Wait, auto mining with MFFS (3)? That sounds interesting! Could you elaborate a bit?
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    Interesting auto-mining solutions

    Yeah, I just tested it in creative, it needs a lot of torque to mine even iron ore. That means either several engines or water power.