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  1. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Your opinion wanted! So I am thinking of doing a twist on the SuperHostile Map Lethamyr. Either I'll play it as Vanilla 1.6, or I'll play it with a small selection of magical mods. What would you like to see?
  2. K

    A question about energy storage/ mekanism

    It doesn't draw more power per operation. It just draws 3/5/7x as much if it is actually doing all that work. The coal generator has been removed btw. It has changed a lot. And it has adorable (albeit a bit useless) helper robots. This should be fixed by new defaults in 1.5.2. Basically...
  3. K

    A question about energy storage/ mekanism

    What do you mean "the only thing I would take away". The Factories are incredibly good (albeit hard to power). Mekanism has evolved crazy-fast over the last 3 months.
  4. K

    Netherportals linked... at 1055 blocks away?

    It becomes renewable in 1.5.2.
  5. K

    A question about energy storage/ mekanism

    Mekanism's passive gen is about as good as passive gen gets. It's weak, progressively hard to automate, and usually space inefficient. Don't discount its solars the way you would AdvSolars/CompatSolars. That mod exists in a spectrum where AtomicScience is meant to be the endgame power system...
  6. K

    Should ftb be... harder?

    Watch my YouTube series. I have the most absurd autominer ever for 1.5.2 working in a test world. It makes frame machine miners look like a joke. It'll start next week.
  7. K

    Should ftb be... harder?

    Two things about this. Quarries are weak compared to some of the stuff you can actually do in 1.4.7 Ult or 1.5.2bwgt. They're just convenient. If all you want is the "Most Stuff" then go creative. That cannot be the point of a long term enjoyable minecraft experience. You can start to automate...
  8. K

    Multiple machines with AE

    Doesn't Infinitubes provide exactly this feature? You can push into one receptor and have it fan out to any number of endpoints. It is true you need pipes, but both proposed solutions only need one line of piping and can do pointwise filtering. Again, this is just curiosity. You certainly...
  9. K

    Multiple machines with AE

    I'd do that other ways. Extra Utilities or Infinitubes come to mind as excellent choices. I'm not saying Routers are not awesome. I'm just really curious if routers are enough to actually warrant factorization's inclusion. It is basically the Routers and Wrath Lamps mod as it stands. And...
  10. K

    Multiple machines with AE

    I do not use routers for any of my automation. Why would I need to? I only know of 2 places where routers actually shine, and for one of them an inventory turtle is about 10x better. I use Extra Utilities transit pipes now for this. They're fantastic because they use push mechanics and do not...
  11. K

    Multiple machines with AE

    This is the preferred technique. Get good at this, because you need to do it if you wanna automate more complex things like tesseract creation.
  12. K

    How large is your world in memory space?

    We seldom go above 1.5gb total memory. The server will crash at 3gb usage
  13. K

    How large is your world in memory space?

    Our server is at about 8gb and climbing.
  14. K

    Powerconverters + Conductive pipes

    PowerCrystals is not only a pretty active developer for his mods, but he's also very invested in your power ecosystem. You should just direct bug reports to his github. He does all his bug tracking an development out in the open and in my experience has been very responsive there. You know...
  15. K

    Powerconverters + Conductive pipes

    I've never understood why people feel it is "rude." Code entwined with ego is never a good call, and all modders are sharing a runtime. Do people really feel that strongly? So long as errors in the binding are handled correctly, why do you care? Players desire mod integration and ultimately...
  16. K

    My personal issue with IC2 and similar mods

    Objectively and provably: not a good solution. If it were, no one would complain about GregTeech.
  17. K

    Powerconverters + Conductive pipes

    Historically, I'm not sure people wanted to do it this way. It sorta grew out of control because wooden power pipes were so finicky and limited in their connection rules. They've gotten better, but most modders have more on their minds with the 1.6 changes.
  18. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Easy witch test, "Does it suffocate in quicksand? If not: witch."
  19. K

    Are there any Mining turtle prefabricated programs?

    Enjoy this while you can. It' sbeen severely nerfed.
  20. K

    Teleporting

    Ic2 teleporters, nether railways, and bedwarping.