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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm not sure why you would do a 3x3 shaft? If you have the diamond drill, then go for it, I suppose, but a 1x1 will be sufficient. When I was exploring initially I was worried that there were so few veins, but now that I have an advanced drill, an ender quarry and an OV scanner, I've found at...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I feel that golems might be a tad OP in this pack, with their zero upkeep set-and-forget nature... That coke oven assemblage is producing 3300 EU/t worth of charcoal*, and approximately ~3000EU/t in creosote as well! Basically 1A of Insane Voltage using pre-LV technology! I remember when I did...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You'll need to draw me a picture of this setup... Are you saying that the energy hatches can act as a single unit and 6A can go directly to one of them? Or are there still wires you didn't mention?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You're missing out on two key Thaumcraft node mechanics: node stabilisers and energised nodes. Node stabilisers prevent the node bullying. This allows you to put as many nodes as you want around your wand pedestal without them destroying each other. The do cut the recharge rate in half though...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    "Normal, pale" actually means that the entire node is pale. The "normal" at the front is actually not referring to the brightness of the node, but talking about its other status, whether it is Hungry, Pure, Tainted or sinister (or normal). For wand recharging, nothing beats having energised...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    With absolute certainty, it is possible to jar a pure node that is still embedded in a block of silverwood. You can also scan through. Just get close and possibly hold shift when using the thaumometer. Jarring nodes has a 75% chance to damage them. Damaging drops their "brightness" one level...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    A single coke over running continuously will produce 15M EU per day from charcoal*, which is reasonably respectable. For the whole week he would have obtained a respectable 400M EU. 400M EU is enough for 1,600 EBF operations (@MV). More than enough to make all the aluminium/stainless needed to...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The thaumcraft charcoal generation does look like a much more efficient method of charcoal generation (both space and time wise). I think it should be able to make about 60 charcoal a minute from a single alchemical construct. For comparison, it takes 40 coke ovens to make that much...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I cannot recommend thaumcraft enough for clay. Alchemical duplication can make about 1 per second, and all it needs is aqua (free from an alchemical boiler) and terra (cobble). This can go forever on its own, and you'll want to electrolyse clay in bulk for lithium, aluminium and silicon later...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Me too. Haven't updated client or server or java in weeks, either.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Interesting. I had never seen fluid come out of a machine input before.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Use the fluid canning machine perhaps? Fill it with 8 buckets worth, then turn it on. Can all 8, then uncanny the one you want into the relevant machine, and uncan the other 7 and put them back into the drum.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ok, thanks. From the name you can probably see why I was confused as to the purpose of that block... It does sound like rather a good fit when you're looking for something to power a logistics pipe network from EU. I was wondering why it was so much more expensive than the junction power block...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You're in luck! The very cheap "wood plank" type covers (eg "Spruce Plank (can be used as cover)") can be placed on any face of a machine or cable and prevent electrical connections. They use the gregtech cover placement rules, so click in the centre of a face to place on that face, or use the...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ok, I just got my basic logistics network to function at all. I had to use a logistics power junction, instead of an EU power provider. With the power junction the system "just works". With the EU power provider in exactly the same spot the pipes appeared to connect, and the power provider ate...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Any logistics pipes experts able to give me pointers on how to get a setup going?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It takes 2 steam to generate 1 EU at 100% efficiency. This means that you need 3 steam per EU for the 66% efficiency LV turbine. I can guarantee that 7 HP coal boilers provide a tiny excess of steam for one LV turbine to stay at full power, but 6 is not sufficient (even with perfect piping)...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm completely out of ideas on how to get logistics pipes working. I just set up what I think is the simplest possible system, and it isn't working for me. I have a chest with 108 spruce wood connected to a provider pipe, the provider connects to a basic pipe (connected to a power unit with 1M...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    On a perhaps related note, I have noticed a similar sound bug when playing this pack. I'm still on 3.1.7, but for some crafting recipes that use lots of GT tools (eg maintenance hatch), when I encode them in an AE2 pattern and then have that pattern in an interface, if I mouse over the pattern I...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The first few chests I found gave me hundreds of manganese, so it is one of the ones I have never had to search for... I'm slightly worried now, in case there will be a time when I'm screwed...